Difference between revisions of "Active Defense Matrix"

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{{Mutantpower|name=Active Defense Matrix
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{{Mutantpower|name=Active Defense Matrix|desc=Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you?|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy=2.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=}}[[Category:Slotted powers]][[Category:Mid slot powers]][[Category:Damageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Defense inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
|desc=Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you?
 
|basepower=Defense Matrix
 
|powertype=Toggle, Self
 
|slot=Mid
 
|target=Self NoAoE
 
|energy=2.6
 
|charge=300
 
|penetrat=0
 
|vampiric=0%
 
|aggro=200
 
|skill=0
 
|cooldown=6000
 
|accuracy=75%
 
|damageamount=0
 
|damagetype=Healing
 
|Status=100% chance of [[Damageimmunity]] at 7 power for 2 rounds.<br>100% chance of [[Damageresist]] at 0.75 power for 2 rounds.<br>100% chance of [[Defense]] at 8 power for 2 rounds.<br>100% chance of [[Hpbuffer]] at 4 power for 2 rounds.<br>
 
}}
 
[[Category:Mutant Power]][[Category:Mid slot powers]][[Category:Slotted powers]][[Category:Damageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Defense inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
 

Revision as of 00:01, 26 November 2019


Active Defense Matrix stats
Type Toggle, Self Target Self NoAoE
Description Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you?
Based on Defense Matrix Slot: Mid
Cooldown 6000 Charge time 300
Energy 2.6 Accuracy 75%
Damage 0 Healing at level 0
Statuses
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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