Difference between revisions of "Activated Armor"

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{{Basepower|name=Activated Armor|desc=You have activated your power armor, enabling its target-finding and extra defensive capabilities. While active, it will drain 1 common energy and chemical salvage per combat round (made less often with armor proficiency). While active, you gain 10% hit points, 5% status resist, and 5% accuracy. All of these effects are regardless of soft caps.|powertype=Buff Toggle|target=Self NoAoE|energy=0|charge=-300|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ActivatedArmor at magnitude 1 for 1 rounds.<br>|Upgrades=}}[[Category:Activatedarmor inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]
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{{Basepower|name=Activated Armor|desc=You have activated your power armor, enabling its target-finding and extra defensive capabilities. While active, it will drain 1 common energy salvage and 1 common chemical salvage per combat round (made less often with armor proficiency). While active, you gain 10% hit points, 5% status resist, and 5% accuracy. All of these effects apply regardless of soft caps.|powertype=Toggle, Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ActivatedArmor at magnitude 1 for 1 rounds.<br>|Upgrades=}}[[Category:Activatedarmor inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]

Latest revision as of 00:02, 23 January 2022

Activated Armor stats
Type Toggle, Self Target Self NoAoE
Description You have activated your power armor, enabling its target-finding and extra defensive capabilities. While active, it will drain 1 common energy salvage and 1 common chemical salvage per combat round (made less often with armor proficiency). While active, you gain 10% hit points, 5% status resist, and 5% accuracy. All of these effects apply regardless of soft caps.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of ActivatedArmor at magnitude 1 for 1 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Activated Armor/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.