Multiplayer Updates/June 2014

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4th to 22nd

  • Alex the Zebra updated with 'giving' sex scenes.
  • Legless removed from tauric forms.
  • Taur flag hides the legs in the description, which are now reported in the ass slot.
  • Centaur Mare and Centaur Stallion now correctly have the 'taur' flag.
  • Fixed a bug that could cause DoTs to deal wildly incorrect amounts of damage.
  • Made the combat mechanic 'InHiding' a bit shorter in duration.
  • Any non-completed/denied request that was 3 months or older has been destroyed.
    • If the topic it was about is still in need of attention, you may re-request right away.
  • Delayed Pregnancy perk added and implemented.
  • Untrackable recipe modifier added to the token store.
  • Updated Lisa the Mouse Taur.
    • Added extra dialogue, fixed typos, and incorporated better support for flags/multiorgans.
  • Implemented [redacted] in lib/wwwindex for account tracking purposes.
  • Removed Microsoft Silverlight requirement from web pages.
  • Fixed a bug where your perk points don't update properly on the web page.
  • +groin now obeys delayed pregnancies and hides the good/bad news.
  • Udderizer now increases the target's lactation score by 10.
  • New staff-written monster added to the Great Red Forest: Mouse Taur!
  • Removed confusing portion of +roll code.
  • Effect of proficiencies above 20 enhanced.
  • Panther Taur now correctly has the taur flag.
  • +roll reverted to where it was this morning.
  • Fixed a bug when buying dyes with cash instead of premium currency.
  • Fleeing a task'ed battle and running back in at a higher level will result in no progress being made.
    • This also includes if you somehow wriggle a higher level person to help out after the fight begins.
  • Raspberry avatar premium color now available.
  • Latex Fox updated with Color Chooser, Arm Divider, and Tail Divider support.
  • Short little mini mission for low levels available in The City.
  • Short muck names for chat are now stored in SQL and not hard-coded
  • New premium avatar accessory: soccer ball.
  • DamageReturn can now be ANY type of damage. Energy, Physical, Poison, Critical, Skunk...
  • Were candy is now a thing.
  • It is now possible for an individual(usually an npc monster) to be set to inflict new statuses with its powers that do not exist in the base power.
  • Game broken, then fixed.
  • ProtoMUCK 2.1a0.1.2: Fixed a bug in the MUF compiler that could cause memory corruption and a crash during specific instances.
  • When writing data or performing commands on the SQL database, the game will no longer wait for the database to reply that all is okay.
  • An additional 3000VA of battery backup has been added in-line to supplement the existing system.
  • Bladed Gloves recipe added to the survivalist faction craft recipes.
  • New (free) avatar accessory: a straw asian hat.
  • New (free) avatar accessory: sparkles.
  • New resist calculations now apply to dots as well.
  • New statuses. Penetration and <element type>Penetration.
    • Note: Penetration status will work on energy/physical/critical damage (and dots) where any other damage types (poison, skunk, etc) will need a specific penetration eg: PoisonPenetration
  • New damage types, Morale, which falls down to Mental, which falls down to Energy.
    • Which means energy resist works vs them, though having specific resist is even better.
      • Morale, in particular, becomes a bit more penetrating by default.
  • Powers and Talents can now get text data overrides directly off the user of them.
  • Delayed Mutation perk implemented.
  • Level 3 action for Artisan added.
  • If you receive a +pjvote from someone too frequently, you are now alerted to the fact.
  • Fluid Doubler added to token store.
  • Account SQL behavior has been reverted due to a number of unforeseen consequences involving non-atomic write operations.
  • ProtoMUCK 2.1a0.1.3: Fixed some minor bugs and improved functionality involving player descriptor handling.
    • This is a non-essential update and will be installed automatically after the next restart event.
  • Extraplanar recipe modifier added to the token shop.
  • Idle staffers and other W bits removed.
  • Breast and mouth fucking messages slightly tweaked.
  • Secretion Modification nanomagic now available.

May 27th to June 4th

  • Due to hitting $3500 in the month, everyone has been online in the last week has been given 5 Mako (Lunar for Rusted Promises).
  • Pregnancy Hider coded and available in the elite store.
  • ProtoMUCK 2.0b9.18.0: Internal descriptor numbers are now assigned sequentially instead of being immediately reused.
    • The number will roll over when it reaches 30,000.
      • This minimizes the chances of a program accidentially sending data to the wrong place when a descriptor is free'd and re-assigned very quickly.
  • ProtoMUCK 2.0b9.18.2: HTMUF programs are no longer forcibly terminated when the HTTP client disconnects unexpectedly.
    • Instead, a MUF event will be sent (HTTP.DISCONNECT.#, # = descriptor of HTTP connection).
      • Use this to terminate your long-polling HTMUF programs gracefully.
    • The HTTP server will no longer double-free() memory when a half-close request fails.
  • Web battles will now honor AJAX requests from multiple simultaneous connections (tabs) instead of forcibly terminating the oldest connection(s).
  • "Blank" equipment slots now auto-fixes itself the next time you check your equipment.
  • We are now using Google's tcmalloc implementation.
    • This should help gain a little speed and may temporarily solve the lockup issue.
  • Racers can now gain levels again!
  • You can no longer reset the racing course WHILE the race is in progress.
  • New stretch goal set for 4000.
  • Web session cache has been cleared.
    • You may need to log in again if you're using the website.
  • If your backpack is full, the tender gods of mercy will still allow you to collect a boss vial.
  • The message about a spreader bar properly goes to the person wearing it.
  • Bimbofication pills now for sale at the Scratching Post in the mall!
  • ProtoMUCK 2.1a0.1.0: The beginning of a new and fantastic journey.
    • The game has been recompiled using a C++ compiler.
      • Expect wonder new bugs and new features alike.
  • Bimbofication pill now lasts longer per pill.
  • Mako shall henceforth be known as Nekos!
    • Due to legal reasons, we have been forced to resume calling our premium currency Mako.
  • Multiple alterations to the request program system.
    • +request/inspect, +request/view and +request/archive are now all aliases for +request/review and share the same functionality.
      • +request/view and +request/inspect have been superseded by +request/review and are now deprecated.
        • They have been removed from the documentation.
      • The +request documentation has again been updated to better reflect existing functionality.
  • Mako is now known as DevMako on the test game.
    • Don't ask about the "test game" its a thing only the devs may touch for now.
  • Fixed bug in lib-intermuck.muf function bi-directional that could occasionally cause data corruption.
  • The web sessions cache has been cleared.
    • You may need to log in again.
  • Fixed a bug where goals would not reset properly, causing an avalanche of requests of stupendous proportions at the start of a new month.
  • Updated String Parsing wiki page to point to 'lset' versus the old '@set me=' for setting local stats.
  • Walking Vagina updated with Color Chooser.
  • Editplayer now has an option for color 3."
  • New staff command: @hosts <player|aid>.
    • Used to interface with the new host logging system.
  • The Guest account has been locked.
  • [if color present in [player]] and its siblings for color2 and color3 are now functional again.
  • New (free) avatar color: Burple!
    • This one wonders what the feck "burple" is anyway.
  • Moist Towellette should work on status inflicted fills.