Heal Me

From Flexible Survival
Revision as of 11:50, 20 December 2011 by FlexBot (talk | contribs) (Auto update)
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Heal Me stats
Type Target
Description
Cooldown 15000 Charge time 500
Energy 20 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Healing at magnitude 25 for 5 rounds.
Training Upgrades
Charge by -250
Cooldown by -2500
Energy by -5
Healing by 8
Secondary HealResistMag by -4
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Buff Secondary Target Self NoAoE
Secondary Statuses
100% chance of HealResist at magnitude -6 for 3 rounds.

Heal Me/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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