Crafting Tutorial

From Flexible Survival
Revision as of 10:44, 24 October 2011 by Venator (talk | contribs)
Jump to: navigation, search

Crafting items is a reasonably complex system with many moving parts, so here's a guide to going about it!


Nanite Collector

Obtain a Basic Nanite Collector or a Nanite Collector.

The basic model can be bought anywhere for Resources, and occupies most of your loadout.  The nonbasic is bought for mako.  It uses less loadout and provides infection vials along with the builder nanite vials you need for crafting.

In order to obtain builder nanite vials of a higher level than dull, you'll need to upgrade the level of your nanite collector. See Crafting below for more information.

Fight Monsters

Equip your nanite collector and fight some monsters!   Every time you defeat a monster, a check is made to see if you successfully collect nanites or not. If that check succeeds, you will see the message "<Nanite collector> Your nanite collector chimes as it produces a dull white vial!".  


Crafting

The complicated section.

  • Go to a crafting station.  These are currently available in the northern room on the second floor of Zephyr and RSX, at the Skunkworks, and in the Promethean village.
  • Type 'craft'.  It will list all the options for upgrading your items, and is reproduced below.
Crafting Options
Upgrade - One Builder Vial, Freecreds.
(Distillation)=(item to melt down for points) - Make new distillations.
Clean (number) - Clean an item of all distills, distills are lost.
Extract (number) - Recover all distills on an item. Item is lost.
To craft, type craft (option), like craft upgrade.
  • Type 'craft upgrade' to upgrade the level of an item. See Level Scaling.
  • Level upgrades cost Freecreds along with a vial of builder nanites.
  • The level of the nanite vials is important. Dull, dim, flickering, glowing, bright, and then radiant will be required to bring your item from level 0 to level 50. Dull goes to 5, dim to 15, flickering to 25, glowing to 35, bright to 45, and radiant all the way to 50.

Skills

Certain noncombat skills add a chance of getting more than one level's worth out of one vial.  It's entirely possible to craft with no skills, but you will save vials, XP and freecreds otherwise.

  • Computer increases the chance of getting crafting nanites during fights.
  • Design increases the number of levels gained each time you upgrade an item.


Making Items

Items are created at the player level. Items that scale in price according to player level (e.g. grenades) give an option to craft at a lower level. To get your first recipes (the ones marked free below) you need to talk to the Workshop Technician in the Zephyr complex (up 1 and north 1 from lobby). Typing "make" with no arguments gets you a list of the recipes you know. Once you are ready to make something type "make (recipe)=(modifier),(modifier),...". Note there is NO SPACE between modifiers, just a comma and they are optional.

The following prompts will appear:

  • It will cost ##xp and ### freecred. Continue? ***This is just telling you what it's going to cost. Type Y to continue***
  • It requires salvage of at least level # and at most level #. What level do you want to use? ***I don't remember exactly what the salvage level affects but obviously higher is better. Hopefully someone can help me out here***
  • What would you like to call your creation? ***This is the Item Name. It should be short and sweet, like Boomstick or Frying Pan***
  • What do it look like? ***This is the long description of your item so feel free to get creative. EX: This frying pan looks like it hasn't been used for frying for a very long time. It has numerous dents and scrapes and the handle is wrapped in duct tape.***

After the final description is entered your item should be created and put in your inventory. Equip and enjoy!

Recipes and Recipe Modifiers

See Recipes