Healing Wave

From Flexible Survival
Revision as of 11:50, 20 December 2011 by FlexBot (talk | contribs) (Auto update)
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Healing Wave stats
Type Target
Description Several allies of the user(including the user, potentially) are healed, gaining a moderate amount of hitpoints.
Cooldown 2500 Charge time 500
Energy 18 Accuracy 75%
Damage 25 Healing at level 0
Statuses
20% chance of Regen at magnitude 5 for 2 rounds.
Training Upgrades
Charge by -100
Cooldown by -300
Damage by 4
Energy by -4
RegenChance by 40
RegenDuration by 2
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Healing Wave/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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