Some in Game Formulas
From Flexible Survival
Here may be found several formulas used by the game to calculate things
Level Scaling
For a given level [math]\displaystyle{ l }[/math] and given number to be scaled [math]\displaystyle{ x }[/math] the resulting number is given by
[math]\displaystyle{ x*(1.07^{max(l+1,0)}) }[/math]
Rankmod
Rankmod is more complicated, in part because the scaling is different for various types of values
| Rank name | Generic value | Reward Scaling | Damage Scaling | Status magnitude scaling | Loot Scaling | "Speed" modifier | MaxHP bonus |
|---|---|---|---|---|---|---|---|
| Underling | 30 | 10 | 30 | 30 | [math]\displaystyle{ \frac{1}{5} }[/math] | [math]\displaystyle{ \frac{1}{10} }[/math] | 1 |
| mook | 30 | 20 | 40 | 40 | [math]\displaystyle{ \frac{1}{4} }[/math] | [math]\displaystyle{ \frac{1}{5} }[/math] | 1 |
| Minion | 50 | 40 | 60 | 60 | [math]\displaystyle{ \frac{1}{2} }[/math] | [math]\displaystyle{ \frac{1}{3} }[/math] | 1 |
| Mid Boss | 65 | 60 | 75 | 75 | [math]\displaystyle{ \frac{1}{1.5} }[/math] | 0.6 | 1 |
| Hard Boss | 160 | 150 | 180 | 200 | 3 | 2 | [math]\displaystyle{ \frac{x \times 5}{2} }[/math] |
| Final Boss | 200 | 200 | 250 | 400 | 6 | 5 | [math]\displaystyle{ \frac{x \times 15}{2} }[/math] |