Ambush: Difference between revisions
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{{Basepower|name=Ambush|desc=Lead them in and bam! They fall for it every time.|powertype=Retaliatory Strike|target=Self NoAoE|energy=10|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Retaliate|100DefenseTrigger at magnitude 1 for 20 rounds.<br>|Upgrades=|secondpowertype=Single Target, Enemy, NoAoE, Taunt|seconddamageamount=1|seconddamagetype=Psychic|secondtarget=Single Target Enemy NoAoE|secondStatus=100% chance of Taunt at magnitude | {{Basepower|name=Ambush|desc=Lead them in and bam! They fall for it every time.|powertype=Retaliatory Strike|target=Self NoAoE|energy=10|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Retaliate|100DefenseTrigger at magnitude 1 for 20 rounds.<br>|Upgrades=|secondpowertype=Single Target, Enemy, NoAoE, Taunt|seconddamageamount=1|seconddamagetype=Psychic|secondtarget=Single Target Enemy NoAoE|secondStatus=100% chance of Taunt at magnitude 50 for 1 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Retaliate|100defensetrigger inflicting base powers]][[Category:Taunt inflicting base powers]][[Category:Friendly base powers]] | ||
Revision as of 02:14, 1 November 2018
| Type | Retaliatory Strike | Target | Self NoAoE |
|---|---|---|---|
| Description | Lead them in and bam! They fall for it every time. | ||
| Cooldown | 20000 | Charge time | 0 |
| Energy | 10 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of Retaliate | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | 1 Psychic at level 0 | ||
| Secondary Type | Single Target, Enemy, NoAoE, Taunt | Secondary Target | Single Target Enemy NoAoE |
| Secondary Statuses | |||
| 100% chance of Taunt at magnitude 50 for 1 rounds. | |||
Mutant powers Based on this power: <css>
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