Lockjaw: Difference between revisions
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{{Mutantpower|name=Lockjaw|desc=You grab and crush a creature in your massive jaws, then slam them around, crushing them with a massive force.|basepower=Template Lockjaw|powertype= | {{Mutantpower|name=Lockjaw|desc=You grab and crush a creature in your massive jaws, then slam them around, crushing them with a massive force.|basepower=Template Lockjaw|powertype=Nuke, DoT|target=Single Enemy|slot=|energy=25|charge=1500|cooldown=15000|accuracy=75%|damageamount=4|damagetype=Physical|Status=100% chance of CriticalDamage at magnitude 10 for 5 rounds.<br>100% chance of PhysicalDamage at magnitude 10 for 10 rounds.<br>|Upgrades=Charge by -425<br>Cooldown by -2000<br>CriticalDamageDuration by 2.5<br>CriticalDamageMag by 6.5<br>Energy by -6.25<br>PhysicalDamageMag by 5}}[[Category:Physical powers]][[Category:Criticaldamage inflicting powers]][[Category:Physicaldamage inflicting powers]][[Category:Hostile powers]] | ||
Revision as of 00:07, 8 March 2014
| Type | Nuke, DoT | Target | Single Enemy |
|---|---|---|---|
| Description | You grab and crush a creature in your massive jaws, then slam them around, crushing them with a massive force. | ||
| Based on Template Lockjaw | Slot: | ||
| Cooldown | 15000 | Charge time | 1500 |
| Energy | 25 | Accuracy | 75% |
| Damage | 4 Physical at level 0 | ||
| Statuses | |||
| 100% chance of CriticalDamage at magnitude 10 for 5 rounds. 100% chance of PhysicalDamage at magnitude 10 for 10 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Minimum Level:
- Level 40