Difference between revisions of "Thieving"
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− | {{Basepower|name=Thieving|desc=|powertype=|target=|energy=15|charge=200|cooldown=5000|accuracy=75%|damageamount=10|damagetype=Physical|Status=|Upgrades=Damage by 5<br>Energy by | + | {{Basepower|name=Thieving|desc=|powertype=|target=|energy=15|charge=200|cooldown=5000|accuracy=75%|damageamount=10|damagetype=Physical|Status=|Upgrades=Damage by 5<br>Energy by -4<br>Secondary NaniteSoakMag by 5<br>Secondary SalvageMag by 1.5|secondpowertype=Buff, Salvage|seconddamageamount=0|seconddamagetype=|secondtarget=Self|secondStatus=100% chance of Salvage at magnitude 4 for 7 rounds.<br>100% chance of NaniteSoak at magnitude 5 for 7 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Physical base powers]][[Category:Nanitesoak base powers]][[Category:Salvage base powers]][[Category:Hostile base powers]] |
Revision as of 01:51, 8 January 2012
Type | Target | ||
---|---|---|---|
Description | |||
Cooldown | 5000 | Charge time | 200 |
Energy | 15 | Accuracy | 75% |
Damage | 10 Physical at level 0 | ||
Statuses | |||
Training Upgrades | |||
Damage by 5 Energy by -4 Secondary NaniteSoakMag by 5 Secondary SalvageMag by 1.5 | |||
Secondary Effects | |||
Secondary Damage | 0 at level 0 | ||
Secondary Type | Buff, Salvage | Secondary Target | Self |
Secondary Statuses | |||
100% chance of Salvage at magnitude 4 for 7 rounds. 100% chance of NaniteSoak at magnitude 5 for 7 rounds. |
Thieving/Extra Notes Edit notes
Mutant powers Based on this power:
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