Emergency Cover: Difference between revisions

From Flexible Survival
Jump to navigationJump to search
FlexBot (talk | contribs)
Auto update
FlexBot (talk | contribs)
Auto update
Line 1: Line 1:
{{Basepower|name=Emergency Cover|desc=|powertype=|target=|energy=12|charge=1000|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Cover at magnitude 30 for 10 rounds.<br>|Upgrades=Charge by -350<br>Cooldown by -2000<br>CoverMag by 10<br>Secondary HPBufferMag by 10|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=|secondtarget=Self NoAoE|secondStatus=100% chance of HPBuffer at magnitude 30 for 10 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Cover base powers]][[Category:Hpbuffer base powers]][[Category:Friendly base powers]]
{{Basepower|name=Emergency Cover|desc=|powertype=|target=|energy=12|charge=1000|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Cover at magnitude 30 for 10 rounds.<br>|Upgrades=Charge by

Revision as of 15:52, 7 January 2012

{{Basepower|name=Emergency Cover|desc=|powertype=|target=|energy=12|charge=1000|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Cover at magnitude 30 for 10 rounds.
|Upgrades=Charge by