Amplifying: Difference between revisions
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{{Recipe Modifier|name=Amplifying|desc=A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.|cred=50%|xp=50%|ingredients=None|salvage=Uncommon Energy X 1|istats=30% chance of DamageBuff at magnitude 8 for 6 rounds.<br>30% chance of Healing at magnitude 8 for 6 rounds.<br>30% chance of Defense at magnitude 8 for 6 rounds.<br>100% chance of CredBonus at magnitude 1 for 6 rounds.<br>30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.<br>30% chance of HealingDebuff at magnitude 8 for 6 rounds.<br>30% chance of DefenseDebuff at magnitude 8 for 6 rounds.<br>Cooldown of +10%<br>Damage of +20%<br>Energy of -10%<br>Loadout of +5%<br>30% chance of DamageBuff at magnitude 3 for 6 rounds.<br>30% chance of Healing at magnitude 3 for 6 rounds.<br>30% chance of Defense at magnitude 3 for 6 rounds.<br>100% chance of CredBonus at magnitude 0.5 for 6 rounds.<br>30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.<br>30% chance of HealingDebuff at magnitude 3 for 6 rounds.<br>30% chance of DefenseDebuff at magnitude 3 for 6 rounds.<br>Upkeep of 5|skills=None}} | {{Recipe Modifier|name=Amplifying|desc=A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.|cred=+50%|xp=+50%|ingredients=None|salvage=Uncommon Energy X 1|istats=30% chance of DamageBuff at magnitude 8 for 6 rounds.<br>30% chance of Healing at magnitude 8 for 6 rounds.<br>30% chance of Defense at magnitude 8 for 6 rounds.<br>100% chance of CredBonus at magnitude 1 for 6 rounds.<br>30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.<br>30% chance of HealingDebuff at magnitude 8 for 6 rounds.<br>30% chance of DefenseDebuff at magnitude 8 for 6 rounds.<br>Cooldown of +10%<br>Damage of +20%<br>Energy of -10%<br>Loadout of +5%<br>30% chance of DamageBuff at magnitude 3 for 6 rounds.<br>30% chance of Healing at magnitude 3 for 6 rounds.<br>30% chance of Defense at magnitude 3 for 6 rounds.<br>100% chance of CredBonus at magnitude 0.5 for 6 rounds.<br>30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.<br>30% chance of HealingDebuff at magnitude 3 for 6 rounds.<br>30% chance of DefenseDebuff at magnitude 3 for 6 rounds.<br>Upkeep of 5|skills=None}} | ||
Revision as of 23:55, 18 July 2017
| Description | A few extra thousand volts never hurt anyone! Nobody you cared about, anyway. | |||||||
|---|---|---|---|---|---|---|---|---|
| Cred Cost | ||||||||
| XP Cost | ||||||||
| Ingredients | None | |||||||
| Salvage | Uncommon Energy X 1 | |||||||
| Crafting Skills | None | |||||||
| Item Stats | 30% chance of DamageBuff at magnitude 8 for 6 rounds. 30% chance of Healing at magnitude 8 for 6 rounds. 30% chance of Defense at magnitude 8 for 6 rounds. 100% chance of CredBonus at magnitude 1 for 6 rounds. 30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds. 30% chance of HealingDebuff at magnitude 8 for 6 rounds. 30% chance of DefenseDebuff at magnitude 8 for 6 rounds. Cooldown of +10% Damage of +20% Energy of -10% Loadout of +5% 30% chance of DamageBuff at magnitude 3 for 6 rounds. 30% chance of Healing at magnitude 3 for 6 rounds. 30% chance of Defense at magnitude 3 for 6 rounds. 100% chance of CredBonus at magnitude 0.5 for 6 rounds. 30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds. 30% chance of HealingDebuff at magnitude 3 for 6 rounds. 30% chance of DefenseDebuff at magnitude 3 for 6 rounds. Upkeep of 5 | |||||||
Survivalist-only recipe. Edit notes