Wild: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
Auto update |
Auto update |
||
| Line 1: | Line 1: | ||
{{Recipe Modifier|name=Wild|desc=An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.|cred=200%|xp=|ingredients=None|salvage=75%|istats=Accuracy of 45%<br>Damage of +30%|skills=None}}[[Category:Accuracy]][[Category:Damage]] | {{Recipe Modifier|name=Wild|desc=An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.|cred=200%|xp=|ingredients=None|salvage=75%|istats=Accuracy of 45%<br>Damage of +30%|skills=None}}[[Category:Accuracy Modifier]][[Category:Damage Modifier]] | ||
Revision as of 16:51, 14 June 2017
| Description | An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady. | |||||||
|---|---|---|---|---|---|---|---|---|
| Cred Cost | 200% | XP Cost | Ingredients | None | ||||
| Salvage | 75% | |||||||
| Crafting Skills | None | |||||||
| Item Stats | Accuracy of 45% Damage of +30% | |||||||