Difference between revisions of "Self Cure"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(No difference)

Revision as of 11:30, 20 December 2011

Self Cure stats
Type Target
Description Self administered medical aid, made easier in an age where helpful nanites are all too eager to put your body into some kind of working shape.
Cooldown 6000 Charge time 400
Energy 20 Accuracy 75%
Damage 25 Healing at level 0
Statuses
Training Upgrades
Cooldown by -1500
Damage by 5
Energy by -5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Self Cure/Extra Notes Edit notes

Mutant powers Based on this power:

      Healing, Self