Divine Mercy: Difference between revisions

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<pre>
{{Basepower|name=Divine Mercy|desc=Divine powers revives a defeated ally.|powertype=|target=|energy=20|charge=0|cooldown=30000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 15 for 2 rounds.<br>100% chance of DamageResist at magnitude 10 for 2 rounds.<br>|Upgrades=AoE by 0.5<br>Charge by -500<br>Cooldown by -7500<br>Damage by 30<br>Energy by -10<br>EnergyModMag by 15}}[[Category:Damageresist base powers]][[Category:Energymod base powers]]Resurrection, Dedication, Healing[[Category:Dedication power]][[Category:Friendly base powers]]
.________________________________________________________________________.
| Item [Divine Mercy                 ]  Type [                  special]|
|________________________________________________________________________|
|______________________[        Description      ]______________________|
| Divine powers revives a defeated ally.                                 |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Cost    [99999                                                      ] |
| Type    [Healing, Single Target                                      ] |
| Target  [Dead Ally                                                  ] |
| Energy  [20                                                         ] |
| Charge  [0                                                           ] |
| Cooldown[30000                                                       ] |
| Penetrat[0                                                          ] |
| Aggro  [100%                                                        ] |
| Accuracy[75%                                                         ] |
| Damage  [150(2403 damage at level 40)                                ] |
| Damage  [Healing                                                     ] |
| Statuses                                                              |
| \_EnergyMod                  [100% chance at 15 power for 2 rounds. ] |
| \_DamageResist                [100% chance at 10 power for 2 rounds. ] |
| Upgrades                                                               |
| \_AoE                        [0.5                                   ] |
| \_Charge                      [-500                                 ] |
| \_Cooldown                    [-7500                                 ] |
| \_Damage                      [30                                   ] |
| \_Energy                      [-10                                   ] |
| \_EnergyModMag                [15                                    ] |
|________________________________________________________________________|
</pre>
 
Innate skill granted by the [[Kangaroo (dedication)|Kangaroo God]] dedication.
[[Category:Inherent Powers]]

Revision as of 11:22, 20 December 2011

Divine Mercy stats
Type Target
Description Divine powers revives a defeated ally.
Cooldown 30000 Charge time 0
Energy 20 Accuracy 75%
Damage 250 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 15 for 2 rounds.
100% chance of DamageResist at magnitude 10 for 2 rounds.
Training Upgrades
AoE by 0.5
Charge by -500
Cooldown by -7500
Damage by 30
Energy by -10
EnergyModMag by 15
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Divine Mercy/Extra Notes Edit notes

Mutant powers Based on this power: <css>

  1. content table.wikitable{

border: 0; margin: -1.1em 0 0 -12px; }

  1. content table.wikitable th, #content table.wikitable td {

border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }

</css>

Resurrection, Dedication, Healing