Packmind Persistence: Difference between revisions
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{{Mutantpower|name=Packmind Persistence|desc=They may be easier to kill, but they just keep coming, never tiring.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype= | {{Mutantpower|name=Packmind Persistence|desc=They may be easier to kill, but they just keep coming, never tiring.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Attack at magnitude 2 for 10 rounds.<br>100% chance of Damageresist at magnitude -1.5 for 10 rounds.<br>100% chance of Energymod at magnitude 1 for 10 rounds.<br>100% chance of Maxhp at magnitude -15 for 10 rounds.<br>|Upgrades=}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Attack inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energymod inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Passive]][[Category:Friendly powers]] | ||
Revision as of 00:16, 4 January 2017
| Type | Auto Passive Self | Target | Self NoAoE |
|---|---|---|---|
| Description | They may be easier to kill, but they just keep coming, never tiring. | ||
| Based on Passive | Slot: Special Adaption | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 100% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of Attack at magnitude 2 for 10 rounds. 100% chance of Damageresist at magnitude -1.5 for 10 rounds. 100% chance of Energymod at magnitude 1 for 10 rounds. 100% chance of Maxhp at magnitude -15 for 10 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||