Illusionary Equilibrioception Nanomagic: Difference between revisions
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{{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target's sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.<br>-<br> As this is an | {{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target's sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.<br>-<br> As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=AoE, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Mental|Status=100% chance of Hastedebuff at magnitude 10 for 5 rounds.<br>100% chance of Delaydebuff at magnitude 5 for 5 rounds.<br>100% chance of Knockdown at magnitude 4 for 2 rounds.<br>|Upgrades=Cooldown by -2500<br>DelayDebuffMag by 2<br>HasteDebuffMag by 5}}[[Category:Delaydebuff inflicting base powers]][[Category:Hastedebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]] | ||
Revision as of 00:14, 3 October 2016
| Type | AoE, Debuff, Nanomagic | Target | AoE Enemy |
|---|---|---|---|
| Description | Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target's sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally. - As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.) | ||
| Cooldown | 25000 | Charge time | 600 |
| Energy | 25 | Accuracy | 75% |
| Damage | 0 Mental at level 0 | ||
| Statuses | |||
| 100% chance of Hastedebuff at magnitude 10 for 5 rounds. 100% chance of Delaydebuff at magnitude 5 for 5 rounds. 100% chance of Knockdown at magnitude 4 for 2 rounds. | |||
| Training Upgrades | |||
| Cooldown by -2500 DelayDebuffMag by 2 HasteDebuffMag by 5 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Illusionary Equilibrioception Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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