Tintin: Difference between revisions
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#nop Remember that during combat your character's name is displayyed a lot which can be really annoying! :D | #nop Remember that during combat your character's name is displayyed a lot which can be really annoying! :D | ||
#nop Just remember to remove the leading #nop if you wish to use it. | #nop Just remember to remove the leading #nop if you wish to use it. | ||
#nop #act {Anden} {#showme {\a\}} | #nop #act {Anden} {#showme {\a\}} {4} | ||
#nop These should automatically get available rewards | #nop These should automatically get available rewards | ||
Revision as of 21:32, 23 January 2013
For anyone who wishes to use TinTin++ here are a few handy Flexible Survival scripts which you can use (or cut and paste out of). This probably isn't the ideal way to go about this and, frankly, I find the scripting language in TinTin++ to be pretty obtuse but it's a good client otherwise.
The commands that follow should be copied into their own files in a folder of your choosing. Strictly speaking you could copy everything into one text file but I like keeping things seperate for experimenting. My scripts are in a folder called tt in my home directory. You can start them with TinTin++ from the command line using:
tt++ tt/start
Generic connection script, note that this is linux based so the log file location needs to be changed if you're using WinTin in linux I save it with the name 'start':
#session fs flexiblesurvival.com 2000
#split
#log {overwrite} {/home/user/tt/log}
#nop insert your own login details
#send connect username password
#nop seems to fix minor formatting issue
#config {packet patch} {0.5}
#nop Prevent the session from timing out
#nop some other timed events can be added here too
#TICKER {keepalive} {#cr} {300.00}
#TICKER {timestamp} {time} {120}
#nop you can read in other script files
#read tt/scripts
#nop this prints out the time, the delay above calls it every two minutes
#nop handy to remind you it's 4am and you should probably sleep.
#alias {time}
{
#format line {%c%t} {light green} {%T};
#showme {$line}
}
Here's the main script - note the extra, unused variables and scope for expansion. I saved mine with the name 'scripts'.
#nop send this stuff to a dedicated log file which can be monitored
#nop using tail -f tt/publog.tmp in a seperate chat window
#nop TODO: retain colour formatting.
#act {^[Public] %*$} {#line logverbatim {tt/publog.tmp} {%0}}
#act {^[Newbie] %*$} {#line logverbatim {tt/publog.tmp} {%0}}
#act {^<OOC> %*$} {#line logverbatim {tt/publog.tmp} {%0}}
#act {^[Science] %*$} {#line logverbatim {tt/publog.tmp} {%0}}
#act {^[Lfg] %*$} {#line logverbatim {tt/publog.tmp} {%0}}
#act {^[Auction] %*$} {#line logverbatim {tt/publog.tmp} {%0}}
#act {^[Bile] %*$} {#line logverbatim {tt/publog.tmp} {%0}}
#nop I call this just after connection to populate the variables below
#send stats
#nop various FS variables recorded when 'stats' is used. Not all are currently used.
#act {HP[%6/%7 %1]} {#var hpnow %6; #var hpmax %7}
#act {XP [ %8]Freecred[ %9]} {#var xp %8; #var freecred [%9]}
#act {Energy[ %10/ %11 %1]} {#var ennow %10; #var enmax %11}
#act {Level[ %12] XP to Level[ %13]Mako [ %14] Tokens[ %15]} {#var lvl %12; #var xpneeded %13; #var mako %14; #var tokens %15}
#act {Hero [ %16] Resources [%17]} {#var heropts %16; #var resources %17}
#nop This colours my name red when it's shown
#nop you can pick another colour if you wish but make sure you replace Anden with your character's name
#highlight {Anden} {red}
#nop This rings the system bell when a character name (or word) is said. It gives a nice beep.
#nop Remember that during combat your character's name is displayyed a lot which can be really annoying! :D
#nop Just remember to remove the leading #nop if you wish to use it.
#nop #act {Anden} {#showme {\a\}} {4}
#nop These should automatically get available rewards
#act {Type +reward now!} {+reward}
#act {(You sense a new message at OOC - %1 by Avatar: +REWARD)} {+reward}
#nop AUTOMATED BATTLE STUFF
#nop This one switches on all the automatic combat triggers when it sees 'botmode on'
#nop it stops combat if the player's xp reaches max level or they run out of patrols
#nop it also switches botmode off. Remember that the FS terms require botmode when botting!
#act {^<Botmode> Your bot mode is now enabled}
{
#showme BOTMODE ACTIVATED!;
#nop This is for daily mission and grinding fights;
#act {^<///////} {#send {+prove/silent hp}};
#act {^<*Official/Silent*> Anden proves that they possess a stat named hp with a value of %6.} {#var hpnow %6; @fight{}};
#act {^Health: %0 -> %6/%7} {#var hpnow %6; #var hpmax %7; @fight{}};
#act {^You are holding as much XP as you can} {#send botmode off};
#nop This is for battles;
#act {^<InGame> The fight is over} {search web};
#act {^<InGame> You ran into a puzzle} {search web};
#act {^<InGame> Your battle ended unexpectedly!} {search web};
#act {^Anden is ambushed!} {#send target 1.};
#act {^<InGame> You are out of patrol points.} {#send botmode off}
}
#nop This deactivates all of the battle and fight triggers when botmode is switched off.
#act {<Botmode> Your bot mode is now disabled}
{
#showme BOTMODE DEACTIVATED!;
#unact {^<///////};
#unact {^<*Official/Silent*> Anden proves that they possess a stat named hp with a value of %6.};
#unact {Health: %0 -> %6/%7};
#unact {^<InGame> The fight is over};
#unact {^<InGame> You ran into a puzzle};
#unact {^<InGame> Your battle ended unexpectedly!}
}
#nop created functions to handle some things - overkill now but can be expanded later.
#function {battle}
{
#send {search web}
}
#function {fight}
{
#nop when hp is full this starts another fight;
#if {"$hpnow" >= "$hpmax"}
{
#showme OK! NEXT BATTLE!;
#send {search}
};
#else
{
#nop This checks the player's current hp with the server once a minute;
#nop Not the best approach as but it works;
#delay {60} {#send {+prove/silent hp}}
}
}
I hope this is useful, if you do like it and use it you can compensate me with hugs! ^_^
Anden :3