Cure: Difference between revisions
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{{Basepower|name=Cure|desc=Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.|powertype=Healing, Buff|target=Single Ally|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for | {{Basepower|name=Cure|desc=Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.|powertype=Healing, Buff|target=Single Ally|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -225<br>Cooldown by -250<br>Damage by 4<br>Energy by -2<br>RegenChance by 40}}[[Category:Healing base powers]][[Category:Regen inflicting base powers]][[Category:Friendly base powers]] | ||
Revision as of 00:12, 3 May 2025
| Type | Healing, Buff | Target | Single Ally |
|---|---|---|---|
| Description | Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray. | ||
| Cooldown | 1500 | Charge time | 400 |
| Energy | 8 | Accuracy | 75% |
| Damage | 20 Healing at level 0 | ||
| Statuses | |||
| 20% chance of Regen at magnitude 5 for 10 rounds. | |||
| Training Upgrades | |||
| Charge by -225 Cooldown by -250 Damage by 4 Energy by -2 RegenChance by 40 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>