Burning Blood: Difference between revisions
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{{Basepower|name=Burning Blood|desc=Command those silly machines to stop keeping you alive and just make your body the perfect maiming machine! Who needs to be healthy if you can break everyone's bones?|powertype=Passive Auto Self Betraying|target=Self, NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=4|damagetype=Acid|Status=100% chance of Attack at magnitude | {{Basepower|name=Burning Blood|desc=Command those silly machines to stop keeping you alive and just make your body the perfect maiming machine! Who needs to be healthy if you can break everyone's bones?|powertype=Passive Auto Self Betraying|target=Self, NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=4|damagetype=Acid|Status=100% chance of Attack at magnitude 3 for 10 rounds.<br>100% chance of Charge at magnitude 10 for 10 rounds.<br>100% chance of InstantCooldown at magnitude 2 for 10 rounds.<br>100% chance of HealGain at magnitude -5 for 10 rounds.<br>100% chance of Intimidation at magnitude 1 for 10 rounds.<br>100% chance of Melee at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Acid base powers]][[Category:Attack inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Instantcooldown inflicting base powers]][[Category:Intimidation inflicting base powers]][[Category:Melee inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] | ||
Revision as of 00:02, 19 February 2025
| Type | Passive Auto Self Betraying | Target | Self, NoAoE |
|---|---|---|---|
| Description | Command those silly machines to stop keeping you alive and just make your body the perfect maiming machine! Who needs to be healthy if you can break everyone's bones? | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 75% |
| Damage | 4 Acid at level 0 | ||
| Statuses | |||
| 100% chance of Attack at magnitude 3 for 10 rounds. 100% chance of Charge at magnitude 10 for 10 rounds. 100% chance of InstantCooldown at magnitude 2 for 10 rounds. 100% chance of HealGain at magnitude -5 for 10 rounds. 100% chance of Intimidation at magnitude 1 for 10 rounds. 100% chance of Melee at magnitude 1 for 10 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Burning Blood/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>