Protective: Difference between revisions
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{{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=+50%|xp=+75%|ingredients=None|salvage=Uncommon Chemical X 1|istats=30% chance of DamageResist at magnitude 1.25 for 6 rounds.<br>30% chance of HealGain at magnitude 3 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.<br>100% chance of XPBonus at magnitude 2 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 3 for 6 rounds.<br>Cooldown of -20%<br>Loadout of 5<br>30% chance of DamageResist at magnitude 0.5 for | {{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=+50%|xp=+75%|ingredients=None|salvage=Uncommon Chemical X 1|istats=Accuracy of 65%<br>30% chance of DamageResist at magnitude 1.25 for 6 rounds.<br>30% chance of HealGain at magnitude 3 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.<br>100% chance of XPBonus at magnitude 2 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 3 for 6 rounds.<br>Cooldown of -20%<br>Loadout of 5<br>30% chance of DamageResist at magnitude 0.5 for 6 rounds.<br>30% chance of HealGain at magnitude 1.5 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.<br>100% chance of XPBonus at magnitude 0.5 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 1 for 6 rounds.<br>Penetration of +2<br>Status Mag of +10%<br>Upkeep of +10%|skills=None}}[[Category:Accuracy Modifier]][[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Penetration Modifier]][[Category:Status Mag Modifier]][[Category:Upkeep Modifier]] | ||
Revision as of 00:04, 11 December 2024
| Description | Very protective isn't it? | |||||||
|---|---|---|---|---|---|---|---|---|
| Cred Cost | ||||||||
| XP Cost | ||||||||
| Ingredients | None | |||||||
| Salvage | Uncommon Chemical X 1 | |||||||
| Crafting Skills | None | |||||||
| Item Stats | Accuracy of 65% 30% chance of DamageResist at magnitude 1.25 for 6 rounds. 30% chance of HealGain at magnitude 3 for 6 rounds. 30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds. 100% chance of XPBonus at magnitude 2 for 6 rounds. 50% chance of DamageResistDebuff at magnitude 1 for 6 rounds. 50% chance of HealGainDebuff at magnitude 3 for 6 rounds. Cooldown of -20% Loadout of 5 30% chance of DamageResist at magnitude 0.5 for 6 rounds. 30% chance of HealGain at magnitude 1.5 for 6 rounds. 30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds. 100% chance of XPBonus at magnitude 0.5 for 6 rounds. 50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds. 50% chance of HealGainDebuff at magnitude 1 for 6 rounds. Penetration of +2 Status Mag of +10% Upkeep of +10% | |||||||
Skunk-only recipe. Edit notes