Difference between revisions of "Dangerous Stimulants"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Recipe|name=Dangerous Stimulants|desc=When you really have to go, just take some of these. Zephyr Inc accepts no responsibility for long term health hazards and strongly recommends use in moderation.|cred=75000|xp=|slevel=|ingredients=None|istats=Charge of -1000<br>Cooldown of 2500<br>Damage of 5<br>Damage Type of Critical<br>Energy of -10<br>Loadout of 15<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>100% chance of Charge at magnitude 5 for 10 rounds.<br>100% chance of Consequential PoisonDamage at magnitude 5 for 10 rounds.<br>Target of Self, NoAoE<br>Type of Betraying, Buff<br>Upkeep of 5|skills=Edible of at least 1|salvage=Uncommon Edible X 7<br>Common Edible X 10<br>Uncommon Chemical X 2<br>Common Chemical X 10}}[[Category:Edible recipe]]
+
{{Recipe|name=Dangerous Stimulants|desc=When you really have to go, just take some of these. Zephyr Inc accepts no responsibility for long term health hazards and strongly recommends use in moderation.|cred=75000|xp=|slevel=|ingredients=None|istats=Damage of 5<br>Damage Type of Critical<br>Energy of -10<br>Loadout of 25<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>100% chance of Running Hot EnergyDamage at magnitude 5 for 10 rounds.<br>Target of Self, NoAoE<br>Type of Betraying, Buff<br>Upkeep of 5|skills=Edible of at least 1|salvage=Uncommon Edible X 7<br>Common Edible X 10<br>Uncommon Chemical X 2<br>Common Chemical X 10}}[[Category:Edible recipe]]

Revision as of 00:01, 12 November 2024

Dangerous Stimulants stats
Description When you really have to go, just take some of these. Zephyr Inc accepts no responsibility for long term health hazards and strongly recommends use in moderation.
Cred Cost 75000 Ingredients None
Salvage Uncommon Edible X 7
Common Edible X 10
Uncommon Chemical X 2
Common Chemical X 10
Crafting Skills Edible of at least 1
Item Stats Damage of 5
Damage Type of Critical
Energy of -10
Loadout of 25
100% chance of EnergyBreak at magnitude 5 for 10 rounds.
100% chance of Running Hot EnergyDamage at magnitude 5 for 10 rounds.
Target of Self, NoAoE
Type of Betraying, Buff
Upkeep of 5

Dangerous Stimulants/Extra Notes Edit notes