Difference between revisions of "Crash and Burn"
From Flexible Survival
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− | {{Mutantpower|name=Crash and Burn|desc=You bowl an enemy over, igniting them, and then... boom. However, you can never seem to avoid the blowback from it.|basepower=Template Crash and Burn|powertype= | + | {{Mutantpower|name=Crash and Burn|desc=You bowl an enemy over, igniting them, and then... boom. However, you can never seem to avoid the blowback from it. This power will deal damage per target hit.|basepower=Template Crash and Burn|powertype=Repeat|target=Minor AoE Enemy|slot=|energy=20|charge=0|cooldown=10000|accuracy=50%|damageamount=30|damagetype=Heat|Status=100% chance of RepeatAttack at magnitude 1 for 5 rounds.<br>100% chance of KnockDown at magnitude 2 for 1 rounds.<br>|secondpowertype=Betraying, Buff|seconddamageamount=5|seconddamagetype=Heat|secondtarget=Self NoAoE|secondStatus=100% chance of Charge at magnitude 10 for 5 rounds.<br>100% chance of Recharge at magnitude 10 for 5 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Heat powers]][[Category:Charge inflicting powers]][[Category:Knockdown inflicting powers]][[Category:Recharge inflicting powers]][[Category:Repeatattack inflicting powers]][[Category:AoE]][[Category:Hostile powers]] |
Revision as of 00:01, 12 November 2024
Type | Repeat | Target | Minor AoE Enemy |
---|---|---|---|
Description | You bowl an enemy over, igniting them, and then... boom. However, you can never seem to avoid the blowback from it. This power will deal damage per target hit. | ||
Based on Template Crash and Burn | Slot: | ||
Cooldown | 10000 | Charge time | 0 |
Energy | 20 | Accuracy | 50% |
Damage | 30 Heat at level 0 | ||
Statuses | |||
100% chance of RepeatAttack at magnitude 1 for 5 rounds. 100% chance of KnockDown at magnitude 2 for 1 rounds. | |||
Secondary Effects | |||
Secondary Damage | 5 Heat at level 0 | ||
Secondary Type | Betraying, Buff | Secondary Target | Self NoAoE |
Secondary Statuses | |||
100% chance of Charge at magnitude 10 for 5 rounds. 100% chance of Recharge at magnitude 10 for 5 rounds. |