Ambush: Difference between revisions

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{{Basepower|name=Ambush|desc=Lead them in and bam! They fall for it every time.|powertype=Retaliatory Strike|target=Large Ally AoE|energy=10|charge=-1000|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Retaliate|100DefenseTrigger at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Retaliate|100defensetrigger inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]
{{Basepower|name=Ambush|desc=Lead them in and bam! They fall for it every time.|powertype=Retaliatory strike|target=Self NoAoE|energy=15|charge=0|cooldown=20000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of Retaliate|100DefenseTrigger at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Retaliate|100defensetrigger inflicting base powers]][[Category:Friendly base powers]]

Revision as of 00:00, 5 November 2024

Ambush stats
Type Retaliatory strike Target Self NoAoE
Description Lead them in and bam! They fall for it every time.
Cooldown 20000 Charge time 0
Energy 15 Accuracy 75%
Damage 1 Healing at level 0
Statuses
100% chance of Retaliate
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Ambush/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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