Difference between revisions of "Active Defense Matrix"
From Flexible Survival
Line 1: | Line 1: | ||
− | {{Mutantpower|name=Active Defense Matrix|desc=Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you?|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy= | + | {{Mutantpower|name=Active Defense Matrix|desc=Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you?|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy=3.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Damageimmunity at magnitude 7 for 2 rounds.<br>100% chance of Damageresist at magnitude .5 for 2 rounds.<br>100% chance of Defense at magnitude 5 for 2 rounds.<br>100% chance of Hpbuffer at magnitude 4 for 2 rounds.<br>}}[[Category:Slotted powers]][[Category:Mid slot powers]][[Category:Damageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Defense inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Toggle]][[Category:Friendly powers]] |
Revision as of 00:00, 5 November 2024
Type | Toggle, Self | Target | Self NoAoE |
---|---|---|---|
Description | Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you? | ||
Based on Defense Matrix | Slot: Mid | ||
Cooldown | 6000 | Charge time | 300 |
Energy | 3.6 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of Damageimmunity at magnitude 7 for 2 rounds. 100% chance of Damageresist at magnitude .5 for 2 rounds. 100% chance of Defense at magnitude 5 for 2 rounds. 100% chance of Hpbuffer at magnitude 4 for 2 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |