Difference between revisions of "Rad Turn"
From Flexible Survival
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− | {{Basepower|name=Rad Turn|desc=Hey man, we're not here to pick fights. We're just looking for cool stuff. You should, like, chill out, alright? This move saps the will to fight from enemies while coercing them to keep an eye out for cool things.|powertype=Debuff, Damage|target=Single Enemy|energy=15|charge=800|cooldown=5000|accuracy=75%|damageamount=10|damagetype=Psychic|Status=100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds.<br>100% chance of Confused at magnitude 5 for 5 rounds.<br>|Upgrades=|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Heal|secondtarget=Self|secondStatus=100% chance of Salvage at magnitude 25 for 7 rounds.<br>100% chance of NaniteCollectRate at magnitude 10 for 7 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Psychic base powers]][[Category:Confused inflicting base powers]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Nanitecollectrate inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Hostile base powers]] | + | {{Basepower|name=Rad Turn|desc=Hey man, we're not here to pick fights. We're just looking for cool stuff. You should, like, chill out, alright? This move saps the will to fight from enemies while coercing them to keep an eye out for cool things.|powertype=Debuff, Damage|target=Single Enemy|energy=15|charge=800|cooldown=5000|accuracy=75%|damageamount=10|damagetype=Psychic|Status=100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds.<br>100% chance of Confused at magnitude 5 for 5 rounds.<br>100% chance of PsychicDamage at magnitude 5 for 5 rounds.<br>|Upgrades=|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Heal|secondtarget=Self|secondStatus=100% chance of Salvage at magnitude 25 for 7 rounds.<br>100% chance of NaniteCollectRate at magnitude 10 for 7 rounds.<br>100% chance of Defense at magnitude 5 for 7 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Psychic base powers]][[Category:Confused inflicting base powers]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Nanitecollectrate inflicting base powers]][[Category:Psychicdamage inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Hostile base powers]] |
Revision as of 00:09, 28 October 2024
Type | Debuff, Damage | Target | Single Enemy |
---|---|---|---|
Description | Hey man, we're not here to pick fights. We're just looking for cool stuff. You should, like, chill out, alright? This move saps the will to fight from enemies while coercing them to keep an eye out for cool things. | ||
Cooldown | 5000 | Charge time | 800 |
Energy | 15 | Accuracy | 75% |
Damage | 10 Psychic at level 0 | ||
Statuses | |||
100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds. 100% chance of Confused at magnitude 5 for 5 rounds. 100% chance of PsychicDamage at magnitude 5 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | 0 Heal at level 0 | ||
Secondary Type | Buff | Secondary Target | Self |
Secondary Statuses | |||
100% chance of Salvage at magnitude 25 for 7 rounds. 100% chance of NaniteCollectRate at magnitude 10 for 7 rounds. 100% chance of Defense at magnitude 5 for 7 rounds. |
Rad Turn/Extra Notes Edit notes
Mutant powers Based on this power:
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