Difference between revisions of "Extravagant Implement"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Recipe|name=Extravagant Implement|desc=Balance wasn't taken into consideration when this weapon was designed. This large, physical weapon is heavy, oversized compared to a normal one and it wouldn't be usable without the nanite's properties. But such disadvantages come with a reward. The stopping power of this weapon is incredible, and escaping such huge weapon is rather difficult, making it quite an accurate weapon - you can't dodge it if it blasts everything around you.|cred=60000|xp=1000|slevel=|ingredients=Mako Battery X 1|istats=Accuracy of 95%<br>Charge of 800<br>Cooldown of 5000<br>Damage of 18<br>Damage Type of Positive<br>Energy of 15<br>Loadout of 20<br>Penetration of 2<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/-2/3<br>Secondary Target of Self<br>Secondary Type of Debuff<br>100% chance of KnockDown at magnitude 5 for 1 rounds.<br>Target of Single Enemy<br>Type of Debuff<br>Upkeep of 5|skills=Electronic of at least 30<br>Mechanical of at least 30<br>Chemical of at least 30|salvage=Common Mechanical X 30<br>Common Electronic X 30<br>Common Chemical X 30}}[[Category:Electronic recipe]][[Category:Mechanical recipe]][[Category:Chemical recipe]]
+
{{Recipe|name=Extravagant Implement|desc=Balance wasn't taken into consideration when this weapon was designed. This large, physical weapon is heavy, oversized compared to a normal one and it wouldn't be usable without the nanite's properties. But such disadvantages come with a reward. The stopping power of this weapon is incredible, and escaping such huge weapon is rather difficult, making it quite an accurate weapon - you can't dodge it if it blasts everything around you.|cred=60000|xp=1000|slevel=|ingredients=Mako Battery X 1|istats=Charge of 800<br>Cooldown of 5000<br>Damage of 18<br>Damage Type of Positive<br>Energy of 15<br>Loadout of 20<br>Penetration of 2<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/-2/3<br>Secondary Target of Self<br>Secondary Type of Debuff<br>100% chance of KnockDown at magnitude 5 for 1 rounds.<br>Target of Single Enemy<br>Type of Debuff<br>Upkeep of 5|skills=Electronic of at least 30<br>Mechanical of at least 30<br>Chemical of at least 30|salvage=Common Mechanical X 30<br>Common Electronic X 30<br>Common Chemical X 30}}[[Category:Electronic recipe]][[Category:Mechanical recipe]][[Category:Chemical recipe]]

Revision as of 00:03, 10 October 2024

Extravagant Implement stats
Description Balance wasn't taken into consideration when this weapon was designed. This large, physical weapon is heavy, oversized compared to a normal one and it wouldn't be usable without the nanite's properties. But such disadvantages come with a reward. The stopping power of this weapon is incredible, and escaping such huge weapon is rather difficult, making it quite an accurate weapon - you can't dodge it if it blasts everything around you.
Cred Cost 60000 Ingredients Mako Battery X 1
Salvage Common Mechanical X 30
Common Electronic X 30
Common Chemical X 30
Crafting Skills Electronic of at least 30
Mechanical of at least 30
Chemical of at least 30
Item Stats Charge of 800
Cooldown of 5000
Damage of 18
Damage Type of Positive
Energy of 15
Loadout of 20
Penetration of 2
Secondary Damage of 0
Secondary Damage Type of Healing
Secondary Status of Defense/100/-2/3
Secondary Target of Self
Secondary Type of Debuff
100% chance of KnockDown at magnitude 5 for 1 rounds.
Target of Single Enemy
Type of Debuff
Upkeep of 5

Extravagant Implement/Extra Notes Edit notes