Hip: Difference between revisions
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{{Basepower|name=Hip|desc=Being hip is knowing where all the cool things are. Don't make a scene, be the scene, and bring others in. It's cooler with a crew, you know?|powertype=Auto Passive|target=Large AoE Ally|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of XPBonus at magnitude 5 for 5 rounds.<br>100% chance of Salvage at magnitude 2 for 5 rounds.<br>100% chance of Technical at magnitude 5 for 5 rounds.<br>100% chance of Energybreak at magnitude -2 for 5 rounds.<br>|Upgrades=}}[[Category:Energybreak inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Technical inflicting base powers]][[Category:Xpbonus inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]] | {{Basepower|name=Hip|desc=Being hip is knowing where all the cool things are. Don't make a scene, be the scene, and bring others in. It's cooler with a crew, you know?|powertype=Auto Passive|target=Large AoE Ally|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of XPBonus at magnitude 5 for 5 rounds.<br>100% chance of Salvage at magnitude 2 for 5 rounds.<br>100% chance of Technical at magnitude 5 for 5 rounds.<br>100% chance of Energybreak at magnitude -2 for 5 rounds.<br>100% chance of Installation at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Energybreak inflicting base powers]][[Category:Installation inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Technical inflicting base powers]][[Category:Xpbonus inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]] | ||
Revision as of 00:08, 26 July 2024
| Type | Auto Passive | Target | Large AoE Ally |
|---|---|---|---|
| Description | Being hip is knowing where all the cool things are. Don't make a scene, be the scene, and bring others in. It's cooler with a crew, you know? | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of XPBonus at magnitude 5 for 5 rounds. 100% chance of Salvage at magnitude 2 for 5 rounds. 100% chance of Technical at magnitude 5 for 5 rounds. 100% chance of Energybreak at magnitude -2 for 5 rounds. 100% chance of Installation at magnitude 1 for 5 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Mutant powers Based on this power: <css>
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border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>