Difference between revisions of "Evasive"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Recipe Modifier|name=Evasive|desc=A bit of a boost of energy to make the wearer more dodgey.|cred=+50%|xp=|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Evasive Defense at magnitude 10 for 10 rounds.<br>100% chance of Evasive DefenseDebuff at magnitude 10 for 6 rounds.<br>Loadout of +5%<br>100% chance of Evasive Defense at magnitude 5 for 10 rounds.<br>100% chance of Evasive DefenseDebuff at magnitude 3 for 6 rounds.<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]
+
{{Recipe Modifier|name=Evasive|desc=A bit of a boost of energy to make the wearer more dodgey.|cred=+50%|xp=|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Defense at magnitude 4 for 2 rounds.<br>100% chance of DefenseDebuff at magnitude 5 for 6 rounds.<br>Loadout of +5%<br>100% chance of Defense at magnitude 1 for 6 rounds.<br>100% chance of DefenseDebuff at magnitude 2 for 6 rounds.<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]

Revision as of 00:02, 13 January 2024

Evasive stats
Description A bit of a boost of energy to make the wearer more dodgey.
Cred Cost
50%
XP Cost Ingredients None
Salvage Uncommon Energy X 1
Crafting Skills None
Item Stats 100% chance of Defense at magnitude 4 for 2 rounds.
100% chance of DefenseDebuff at magnitude 5 for 6 rounds.
Loadout of +5%
100% chance of Defense at magnitude 1 for 6 rounds.
100% chance of DefenseDebuff at magnitude 2 for 6 rounds.
Upkeep of +10%

Evasive/Extra Notes Edit notes