Explosives Expert: Difference between revisions
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Sometimes, the proper answer is explosives. Still, such things cannot just be hurled without care. Precision, expertise, and a steady hand are required if you want to be alive long enough to try it again. I know it looks like anarchist fun when you have a rocket launcher on your shoulder, but there's a lot of thought behind it, like who you're going to explode today. Think on it. | Sometimes, the proper answer is explosives. Still, such things cannot just be hurled without care. Precision, expertise, and a steady hand are required if you want to be alive long enough to try it again. I know it looks like anarchist fun when you have a rocket launcher on your shoulder, but there's a lot of thought behind it, like who you're going to explode today. Think on it. | ||
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{| class="wikitable" | {| class="wikitable" | ||
| Bleeding | | [[Bleeding]] | ||
| 1 | | 1 | ||
|- | |- | ||
| Controlled Burst | | [[Controlled Burst]] | ||
| 2 | | 2 | ||
|- | |- | ||
| Damage | | [[Damage (Combat Skill)|Damage]] | ||
| 1 | | 1 | ||
|- | |- | ||
| Durability | | [[Durability]] | ||
| 1 | | 1 | ||
|- | |- | ||
| Endurance | | [[Endurance]] | ||
| 1 | | 1 | ||
|- | |- | ||
| Fast Loading | | [[Fast Loading]] | ||
| 2 | | 2 | ||
|- | |- | ||
| Health | | [[Health]] | ||
| 1 | | 1 | ||
|- | |- | ||
| Scavenger | | [[Scavenger]] | ||
| 1 | | 1 | ||
|} | |} | ||
[[Category:Soul]] | [[Category:Soul]] | ||
Revision as of 20:58, 19 September 2023
Sometimes, the proper answer is explosives. Still, such things cannot just be hurled without care. Precision, expertise, and a steady hand are required if you want to be alive long enough to try it again. I know it looks like anarchist fun when you have a rocket launcher on your shoulder, but there's a lot of thought behind it, like who you're going to explode today. Think on it.
Soul Powers
| Level 10 | Munitions Supply |
| Level 15 | Explosive Grip |
| Level 25 | Grenade Toss |
| Level 35 | Rocket Fire |
| Level 40 | Keep Em Shiny |
| Level 45 | Artillery Call |
| Bleeding | 1 |
| Controlled Burst | 2 |
| Damage | 1 |
| Durability | 1 |
| Endurance | 1 |
| Fast Loading | 2 |
| Health | 1 |
| Scavenger | 1 |