Difference between revisions of "Bolt-Action Rifle"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Recipe|name=Bolt-Action Rifle|desc=The tried and true weapon for when you need to stop one target in its tracks.|cred=45000|xp=|slevel=|ingredients=None|istats=Accuracy of 95%<br>Charge of 2000<br>Cooldown of 45000<br>Damage of 62<br>Damage Type of Pierce<br>Energy of 70<br>Loadout of 48<br>Penetration of 3<br>Proficiency of Marksmanship<br>Target of Single Enemy NoAoE<br>Type of Damage<br>Upkeep of 20|skills=Mechanical of at least 40<br>Chemical of at least 10|salvage=Common Mechanical X 10<br>Uncommon Mechanical X 3<br>Common Chemical X 10}}[[Category:Mechanical recipe]][[Category:Chemical recipe]]
+
{{Recipe|name=Bolt-Action Rifle|desc=The tried and true weapon for when you need to stop one target in its tracks.|cred=45000|xp=|slevel=|ingredients=None|istats=Charge of 2000<br>Cooldown of 10000<br>Damage of 62<br>Damage Type of Pierce<br>Energy of 90<br>Loadout of 48<br>Penetration of 3<br>Proficiency of Marksmanship<br>Target of Single Enemy NoAoE<br>Type of Damage<br>Upkeep of 20|skills=Mechanical of at least 40<br>Chemical of at least 10|salvage=Common Mechanical X 10<br>Uncommon Mechanical X 3<br>Common Chemical X 10}}[[Category:Mechanical recipe]][[Category:Chemical recipe]]

Revision as of 00:04, 18 September 2023

Bolt-Action Rifle stats
Description The tried and true weapon for when you need to stop one target in its tracks.
Cred Cost 45000 Ingredients None
Salvage Common Mechanical X 10
Uncommon Mechanical X 3
Common Chemical X 10
Crafting Skills Mechanical of at least 40
Chemical of at least 10
Item Stats Charge of 2000
Cooldown of 10000
Damage of 62
Damage Type of Pierce
Energy of 90
Loadout of 48
Penetration of 3
Proficiency of Marksmanship
Target of Single Enemy NoAoE
Type of Damage
Upkeep of 20

Bolt-Action Rifle/Extra Notes Edit notes