Difference between revisions of "Stabilizing"
From Flexible Survival
Line 1: | Line 1: | ||
− | {{Recipe Modifier|name=Stabilizing|desc=Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.|cred=+100%|xp=15|ingredients=None|salvage=Common Mechanical X 25<br>Common Chemical X 10|istats= | + | {{Recipe Modifier|name=Stabilizing|desc=Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.|cred=+100%|xp=15|ingredients=None|salvage=Common Mechanical X 25<br>Common Chemical X 10|istats=Accuracy of 90%<br>Charge of -10%<br>Cooldown of -15%<br>Loadout of +1<br>100% chance of Knockdownresist at magnitude 4 for 10 rounds.<br>Upkeep of 2|skills=None}}[[Category:Accuracy Modifier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Upkeep Modifier]] |
Revision as of 00:08, 24 January 2022
Description | Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else. | |||||||
---|---|---|---|---|---|---|---|---|
Cred Cost | XP Cost | 15 | Ingredients | None | ||||
Salvage | Common Mechanical X 25 Common Chemical X 10 | |||||||
Crafting Skills | None | |||||||
Item Stats | Accuracy of 90% Charge of -10% Cooldown of -15% Loadout of +1 100% chance of Knockdownresist at magnitude 4 for 10 rounds. Upkeep of 2 |