Lifegiving Armor: Difference between revisions

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{{Mako Item|name=Lifegiving Armor|desc=Whoa, where did this come from?  The schematic costs quite a premium, but offers a really powerful armor.|cost=50}}
{{Recipe|name=Lifegiving Armor|desc=This armor doesn't offer much protection but it does seem to rejuvenate the user.  Must be some kind of new nanite tech.|cred=15000|xp=100|slevel=|ingredients=Mako Battery X 1|istats=Energy of 1.4<br>Loadout of 15<br>100% chance of Regen at magnitude 3 for 100 rounds.<br>100% chance of Recharge at magnitude 5 for 100 rounds.<br>Target of Self, NoAoE<br>Type of Auto, Self<br>Upkeep of 10|skills=Mechanical of at least 20|salvage=Common Chemical X 2<br>Common Energy X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]

Revision as of 06:27, 10 August 2012

Lifegiving Armor stats
Description This armor doesn't offer much protection but it does seem to rejuvenate the user. Must be some kind of new nanite tech.
Cred Cost 15000 Ingredients Mako Battery X 1
Salvage Common Chemical X 2
Common Energy X 2
Uncommon Mechanical X 1
Crafting Skills Mechanical of at least 20
Item Stats Energy of 1.4
Loadout of 15
100% chance of Regen at magnitude 3 for 100 rounds.
100% chance of Recharge at magnitude 5 for 100 rounds.
Target of Self, NoAoE
Type of Auto, Self
Upkeep of 10

Lifegiving Armor/Extra Notes Edit notes