Emergency Plans: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Basepower|name=Emergency Plans|desc= | {{Basepower|name=Emergency Plans|desc=The cards are down. The wheel is spinning. You don't like these odds, but you're the kinda slick nick with a stacked deck and several aces up their sleeve. Team's no good if they're licking the floor, so you've invested in something special. Gear, medicine, magic... doesn't matter. It'll buy you and everyone else some precious time needed to try and turn the tide.|powertype=AoE Buff|target=Large AoE Ally|energy=40|charge=-1000|cooldown=20000|accuracy=75%|damageamount=40|damagetype=Healing|Status=100% chance of DebuffClear at magnitude 50 for 1 rounds.<br>100% chance of DebuffResist at magnitude 20 for 5 rounds.<br>100% chance of DamageResist at magnitude 5 for 5 rounds.<br>100% chance of PhysicalDamageResist at magnitude 5 for 5 rounds.<br>100% chance of EnergyDamageResist at magnitude 5 for 5 rounds.<br>100% chance of DamageImmunity at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Debuffclear inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]] | ||
Latest revision as of 00:16, 30 October 2021
| Type | AoE Buff | Target | Large AoE Ally |
|---|---|---|---|
| Description | The cards are down. The wheel is spinning. You don't like these odds, but you're the kinda slick nick with a stacked deck and several aces up their sleeve. Team's no good if they're licking the floor, so you've invested in something special. Gear, medicine, magic... doesn't matter. It'll buy you and everyone else some precious time needed to try and turn the tide. | ||
| Cooldown | 20000 | Charge time | |
| Energy | 40 | Accuracy | 75% |
| Damage | 40 Healing at level 0 | ||
| Statuses | |||
| 100% chance of DebuffClear at magnitude 50 for 1 rounds. 100% chance of DebuffResist at magnitude 20 for 5 rounds. 100% chance of DamageResist at magnitude 5 for 5 rounds. 100% chance of PhysicalDamageResist at magnitude 5 for 5 rounds. 100% chance of EnergyDamageResist at magnitude 5 for 5 rounds. 100% chance of DamageImmunity at magnitude 5 for 5 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Emergency Plans/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>
Categories:
- Pages using DynamicPageList3 parser function
- Base powers
- Healing base powers
- Damageimmunity inflicting base powers
- Damageresist inflicting base powers
- Debuffclear inflicting base powers
- Debuffresist inflicting base powers
- Energydamageresist inflicting base powers
- Physicaldamageresist inflicting base powers
- AoE base power
- Friendly base powers