Difference between revisions of "Field Triage"

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{{Basepower|name=Field Triage|desc=|powertype=Heal|target=Single Ally|energy=20|charge=-200|cooldown=8000|accuracy=75%|damageamount=17|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 1.8 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Damageresist inflicting base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Field Triage|desc=|powertype=Heal|target=Single Ally|energy=20|charge=-200|cooldown=8000|accuracy=75%|damageamount=17|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 1 rounds.<br>|Upgrades=AoE by 1<br>Charge by -150<br>Cooldown by -1350<br>Damage by 8<br>DamageResistDuration by 1.5<br>Energy by -5}}[[Category:Healing base powers]][[Category:Damageresist inflicting base powers]][[Category:Friendly base powers]]

Revision as of 00:01, 7 July 2021

Field Triage stats
Type Heal Target Single Ally
Description
Cooldown 8000 Charge time
Energy 20 Accuracy 75%
Damage 17 Healing at level 0
Statuses
100% chance of DamageResist at magnitude 3 for 1 rounds.
Training Upgrades
AoE by 1
Charge by -150
Cooldown by -1350
Damage by 8
DamageResistDuration by 1.5
Energy by -5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Field Triage/Extra Notes Edit notes

Mutant powers Based on this power: