Difference between revisions of "Cryo Nanomagic"

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{{Basepower|name=Cryo Nanomagic|desc=Building on, and requiring, Thermal nanomagic, Cryo allows you to instantly freeze water. This power isn't limited to running water, but you can obtain ice from the water in the air, creating hoar frost or replacing rain with snow. You can easily make dazzling displays of frost auroras midair for a short moment. This power has no effect on living tissue or other liquids: a frostbite is the worst that can happen by making contact with the created ice.<br> <br>- If used on the air, you can affect an area up to 20 ft of range, doubling each time by spending hero points. The temperature in the area is kept at 30F (or -1 Celsius) degree, and rate of cooling is about a degree every ten seconds. Living being and objects suffer the natural consequences of being exposed at such temperatures.<br> -If used on a mass of water, you can freeze it entirely almost instantly. As base effect, you can freeze 5 cubic feet of water, doubling it each time by spending hero points.<br> <br>The effect last for a hour, half such time if the temperature is above 90F (32C). You can't create ice if the temperature is above 104F (40C), but you still benefit from a reduction in temperature of 70F degree (20C), replacing the effect of Thermal. Area and frozen water return to their natural state if you leave the area. As final note, if you spend an additional hero point while using it on an area, you can force snowing as well, making it a good snowball fight time (the user is considered to be always equipped with one snowball at any given time while the power is active, so beware). This is an Active nanomagic and cannot be used while another nanomagic is Active and in use except where explicitly stated.|powertype=Toggle, Aura, AoE|target=Large Ally AoE Nanomagic|energy=0.5|charge=500|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude -1 for 5 rounds.<br>100% chance of Heatadaption at magnitude 2 for 5 rounds.<br>100% chance of HeatDamageImmunity at magnitude 3 for 5 rounds.<br>2% chance of Snowballed at magnitude 1 for 5 rounds.<br>|Upgrades=AoE by 2<br>HeatadaptionMag by 2}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Heatdamageimmunity inflicting base powers]][[Category:Snowballed inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]
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{{Basepower|name=Cryo Nanomagic|desc=Building on, and requiring, Thermal nanomagic, Cryo allows you to instantly freeze water. This power isn't limited to running water, but you can obtain ice from the water in the air, creating hoar frost or replacing rain with snow. You can easily make dazzling displays of frost auroras midair for a short moment. This power has no effect on living tissue or other liquids: a frostbite is the worst that can happen by making contact with the created ice.<br> <br>- If used on the air, you can affect an area up to 20 ft of range, doubling each time by spending hero points. The temperature in the area is kept at 30F (or -1 Celsius) degree, and rate of cooling is about a degree every ten seconds. Living being and objects suffer the natural consequences of being exposed at such temperatures.<br> -If used on a mass of water, you can freeze it entirely almost instantly. As base effect, you can freeze 5 cubic feet of water, doubling it each time by spending hero points.<br> <br>The effect last for a hour, half such time if the temperature is above 90F (32C). You can't create ice if the temperature is above 104F (40C), but you still benefit from a reduction in temperature of 70F degree (20C), replacing the effect of Thermal. Area and frozen water return to their natural state if you leave the area. As final note, if you spend an additional hero point while using it on an area, you can force snowing as well, making it a good snowball fight time (the user is considered to be always equipped with one snowball at any given time while the power is active, so beware). This is an Active nanomagic and cannot be used while another nanomagic is Active and in use except where explicitly stated.|powertype=Toggle, Aura, AoE|target=Large Ally AoE Nanomagic|energy=0.5|charge=500|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude -1 for 5 rounds.<br>100% chance of Heatadaption at magnitude 2 for 5 rounds.<br>100% chance of HeatDamageImmunity at magnitude 3 for 5 rounds.<br>2% chance of Snowballed at magnitude 1 for 5 rounds.<br>|Upgrades=AoE by 2<br>HeatadaptionMag by 2}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Heatdamageimmunity inflicting base powers]][[Category:Snowballed inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]

Revision as of 00:07, 23 January 2021

Cryo Nanomagic stats
Type Toggle, Aura, AoE Target Large Ally AoE Nanomagic
Description Building on, and requiring, Thermal nanomagic, Cryo allows you to instantly freeze water. This power isn't limited to running water, but you can obtain ice from the water in the air, creating hoar frost or replacing rain with snow. You can easily make dazzling displays of frost auroras midair for a short moment. This power has no effect on living tissue or other liquids: a frostbite is the worst that can happen by making contact with the created ice.

- If used on the air, you can affect an area up to 20 ft of range, doubling each time by spending hero points. The temperature in the area is kept at 30F (or -1 Celsius) degree, and rate of cooling is about a degree every ten seconds. Living being and objects suffer the natural consequences of being exposed at such temperatures.
-If used on a mass of water, you can freeze it entirely almost instantly. As base effect, you can freeze 5 cubic feet of water, doubling it each time by spending hero points.

The effect last for a hour, half such time if the temperature is above 90F (32C). You can't create ice if the temperature is above 104F (40C), but you still benefit from a reduction in temperature of 70F degree (20C), replacing the effect of Thermal. Area and frozen water return to their natural state if you leave the area. As final note, if you spend an additional hero point while using it on an area, you can force snowing as well, making it a good snowball fight time (the user is considered to be always equipped with one snowball at any given time while the power is active, so beware). This is an Active nanomagic and cannot be used while another nanomagic is Active and in use except where explicitly stated.
Cooldown 6000 Charge time 500
Energy 0.5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of ColdAdaption at magnitude -1 for 5 rounds.
100% chance of Heatadaption at magnitude 2 for 5 rounds.
100% chance of HeatDamageImmunity at magnitude 3 for 5 rounds.
2% chance of Snowballed at magnitude 1 for 5 rounds.
Training Upgrades
AoE by 2
HeatadaptionMag by 2
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Cryo Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: