Difference between revisions of "Water Propulsion Nanomagic"
From Flexible Survival
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− | {{Basepower|name=Water Propulsion Nanomagic|desc=Presuming you have water | + | {{Basepower|name=Water Propulsion Nanomagic|desc=Presuming you have water to work with, you can give it a push, squirting with the power of a well-designed squirt gun or unleashing a less focused stream like a water hose or even creating a scattered mist. This nanomagic is good for putting out fires, assuming you have enough water for the task. This nanomagic does not create water, so you either need to have one ready or have someone else making water while you move it, since you can't do both at once. This is an Active Nanomagic, and you cannot use it while another Active Nanomagic is Active.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]] |
Revision as of 00:08, 5 December 2020
Type | Target | ||
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Description | Presuming you have water to work with, you can give it a push, squirting with the power of a well-designed squirt gun or unleashing a less focused stream like a water hose or even creating a scattered mist. This nanomagic is good for putting out fires, assuming you have enough water for the task. This nanomagic does not create water, so you either need to have one ready or have someone else making water while you move it, since you can't do both at once. This is an Active Nanomagic, and you cannot use it while another Active Nanomagic is Active. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 at level 0 | ||
Statuses | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Water Propulsion Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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