Difference between revisions of "Demo Training"

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{{Basepower|name=Demo Training|desc=It took quite a bit of work learning how to best undermind your foes while keeping your team safe. That didn't leave much time to learn how to hit though...|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of StatusBoost at magnitude 5 for 5 rounds.<br>100% chance of Charge at magnitude 7.5 for 5 rounds.<br>100% chance of Recharge at magnitude 7.5 for 5 rounds.<br>100% chance of Attack at magnitude -15 for 5 rounds.<br>|Upgrades=}}[[Category:Attack inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Statusboost inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
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{{Basepower|name=Demo Training|desc=It took quite a bit of work learning how to best undermine your foes while keeping your team safe. That didn't leave much time to learn how to hit, though...|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Impactful at magnitude 1 for 5 rounds.<br>100% chance of StatusBoost at magnitude 5 for 5 rounds.<br>100% chance of DamageBuff at magnitude -15 for 5 rounds.<br>100% chance of Management at magnitude 1 for 5 rounds.<br>100% chance of Design at magnitude 1 for 5 rounds.<br>100% chance of Deceit at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Damagebuff inflicting base powers]][[Category:Deceit inflicting base powers]][[Category:Design inflicting base powers]][[Category:Impactful inflicting base powers]][[Category:Management inflicting base powers]][[Category:Statusboost inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Revision as of 00:06, 13 November 2020

Demo Training stats
Type Passive Auto Self Target Self NoAoE
Description It took quite a bit of work learning how to best undermine your foes while keeping your team safe. That didn't leave much time to learn how to hit, though...
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Impactful at magnitude 1 for 5 rounds.
100% chance of StatusBoost at magnitude 5 for 5 rounds.
100% chance of DamageBuff at magnitude -15 for 5 rounds.
100% chance of Management at magnitude 1 for 5 rounds.
100% chance of Design at magnitude 1 for 5 rounds.
100% chance of Deceit at magnitude 1 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Demo Training/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)