Difference between revisions of "Intensive Care"

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{{Basepower|name=Intensive Care|desc=Tending to just a person's obvious and superfecial injuries isn't enough. You need to care for everything, regardless of how long it takes, how tiring it is...|powertype=Healing, Wound Fixer|target=Single Ally, NoAoE, NotUser|energy=40|charge=1000|cooldown=15000|accuracy=75%|damageamount=35|damagetype=Healing|Status=100% chance of Wound at magnitude -5 for 1 rounds.<br>100% chance of EnergyMod at magnitude 15 for 3 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Intensive Care|desc=Tending to just a person's obvious and superficial injuries isn't enough. You need to care for everything, regardless of how long it takes, how tiring it is...|powertype=Healing|target=Single Ally, NoAoE, NotUser|energy=40|charge=650|cooldown=12000|accuracy=75%|damageamount=35|damagetype=Healing|Status=100% chance of Regen at magnitude 15 for 3 rounds.<br>100% chance of EnergyMod at magnitude 15 for 3 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Regen inflicting base powers]][[Category:Friendly base powers]]

Revision as of 00:06, 17 October 2020

Intensive Care stats
Type Healing Target Single Ally, NoAoE, NotUser
Description Tending to just a person's obvious and superficial injuries isn't enough. You need to care for everything, regardless of how long it takes, how tiring it is...
Cooldown 12000 Charge time 650
Energy 40 Accuracy 75%
Damage 35 Healing at level 0
Statuses
100% chance of Regen at magnitude 15 for 3 rounds.
100% chance of EnergyMod at magnitude 15 for 3 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Intensive Care/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)