Difference between revisions of "Rad Turn"

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{{Basepower|name=Rad Turn|desc=Hey man, we're not here to pick fights. We're just looking for cool stuff. You should, like, chill out, alright? This move saps the will to fight from enemies while coercing them to keep an eye out for cool things.|powertype=Debuff, Damage|target=Single Enemy|energy=15|charge=800|cooldown=5000|accuracy=75%|damageamount=10|damagetype=Psychic|Status=100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds.<br>100% chance of Confused at magnitude 5 for 5 rounds.<br>|Upgrades=|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Heal|secondtarget=Self|secondStatus=100% chance of Salvage at magnitude 25 for 7 rounds.<br>100% chance of NaniteCollectRate at magnitude 10 for 7 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Psychic base powers]][[Category:Confused inflicting base powers]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Nanitecollectrate inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Hostile base powers]]
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{{Basepower|name=Rad Turn|desc=Hey man, we're not here to pick fights. We're just looking for cool stuff. You should, like, chill out, alright? This move saps the will to fight from enemies while coercing them to keep an eye out for cool things.|powertype=Debuff, Damage|target=Single Enemy|energy=15|charge=800|cooldown=5000|accuracy=75%|damageamount=10|damagetype=Psychic|Status=100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds.<br>100% chance of Confused at magnitude 5 for 5 rounds.<br>100% chance of PsychicDamage at magnitude 5 for 5 rounds.<br>|Upgrades=|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Heal|secondtarget=Self|secondStatus=100% chance of Salvage at magnitude 25 for 7 rounds.<br>100% chance of NaniteCollectRate at magnitude 10 for 7 rounds.<br>100% chance of Defense at magnitude 5 for 7 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Psychic base powers]][[Category:Confused inflicting base powers]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Nanitecollectrate inflicting base powers]][[Category:Psychicdamage inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Hostile base powers]]

Revision as of 00:16, 8 September 2020

Rad Turn stats
Type Debuff, Damage Target Single Enemy
Description Hey man, we're not here to pick fights. We're just looking for cool stuff. You should, like, chill out, alright? This move saps the will to fight from enemies while coercing them to keep an eye out for cool things.
Cooldown 5000 Charge time 800
Energy 15 Accuracy 75%
Damage 10 Psychic at level 0
Statuses
100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds.
100% chance of Confused at magnitude 5 for 5 rounds.
100% chance of PsychicDamage at magnitude 5 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage 0 Heal at level 0
Secondary Type Buff Secondary Target Self
Secondary Statuses
100% chance of Salvage at magnitude 25 for 7 rounds.
100% chance of NaniteCollectRate at magnitude 10 for 7 rounds.
100% chance of Defense at magnitude 5 for 7 rounds.

Rad Turn/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)