Difference between revisions of "Questionable Practices"
From Flexible Survival
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− | {{Basepower|name=Questionable Practices|desc=This has always worked before! Scrubbing up the proper way makes sure that you will be able to do things right, but need to hurry it along!|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 10 for 20 rounds.<br>100% chance of Vampiric at magnitude 3 for 20 rounds.<br>100% chance of HealGain at magnitude - | + | {{Basepower|name=Questionable Practices|desc=This has always worked before! Scrubbing up the proper way makes sure that you will be able to do things right, but need to hurry it along!|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 10 for 20 rounds.<br>100% chance of Vampiric at magnitude 3 for 20 rounds.<br>100% chance of HealGain at magnitude -2.5 for 20 rounds.<br>100% chance of Medicine at magnitude 1 for 20 rounds.<br>100% chance of Xeno at magnitude 1 for 20 rounds.<br>100% chance of Underworld at magnitude 1 for 20 rounds.<br>|Upgrades=}}[[Category:Charge inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Medicine inflicting base powers]][[Category:Underworld inflicting base powers]][[Category:Vampiric inflicting base powers]][[Category:Xeno inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Revision as of 00:16, 8 September 2020
Type | Passive Auto | Target | Self NoAoE |
---|---|---|---|
Description | This has always worked before! Scrubbing up the proper way makes sure that you will be able to do things right, but need to hurry it along! | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Charge at magnitude 10 for 20 rounds. 100% chance of Vampiric at magnitude 3 for 20 rounds. 100% chance of HealGain at magnitude -2.5 for 20 rounds. 100% chance of Medicine at magnitude 1 for 20 rounds. 100% chance of Xeno at magnitude 1 for 20 rounds. 100% chance of Underworld at magnitude 1 for 20 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Questionable Practices/Extra Notes Edit notes
Mutant powers Based on this power:
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