Difference between revisions of "Quick Fix"
From Flexible Survival
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− | {{Mutantpower|name=Quick Fix|desc=You're very good at... fixing things. After years of practice.|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy=1.1|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype= | + | {{Mutantpower|name=Quick Fix|desc=You're very good at... fixing things. After years of practice.|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy=1.1|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Charge at magnitude 5 for 2 rounds.<br>100% chance of Damageresist at magnitude 0.5 for 2 rounds.<br>100% chance of Healing at magnitude 3 for 2 rounds.<br>100% chance of Statusboost at magnitude 2 for 2 rounds.<br>}}[[Category:Slotted powers]][[Category:Mid slot powers]][[Category:Charge inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Healing inflicting powers]][[Category:Statusboost inflicting powers]][[Category:Toggle]][[Category:Friendly powers]] |
Revision as of 00:05, 8 September 2020
Type | Toggle, Self | Target | Self NoAoE |
---|---|---|---|
Description | You're very good at... fixing things. After years of practice. | ||
Based on Defense Matrix | Slot: Mid | ||
Cooldown | 6000 | Charge time | 300 |
Energy | 1.1 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of Charge at magnitude 5 for 2 rounds. 100% chance of Damageresist at magnitude 0.5 for 2 rounds. 100% chance of Healing at magnitude 3 for 2 rounds. 100% chance of Statusboost at magnitude 2 for 2 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |