Party Never Ends: Difference between revisions
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{{Basepower|name=Party Never Ends|desc=The party must go on! Never give up, and never surrender! You've gotta keep it going. With an enthusiasm that could wake the dead, you get your groove back.|powertype=Resurrection, Posthumous, Dedication, Healing|target=Dead Self|energy=1|charge=0|cooldown=65000|accuracy= | {{Basepower|name=Party Never Ends|desc=The party must go on! Never give up, and never surrender! You've gotta keep it going. With an enthusiasm that could wake the dead, you get your groove back.|powertype=Resurrection, Posthumous, Dedication, Healing|target=Dead Self|energy=1|charge=0|cooldown=65000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of Regen at magnitude 10 for 2 rounds.<br>100% chance of EnergyDamageReturn at magnitude 18 for 8 rounds.<br>100% chance of Wound at magnitude 3 for 8 rounds.<br>|Upgrades=|secondpowertype=Debuff|seconddamageamount=6|seconddamagetype=Psychic|secondtarget=Large AoE Enemy|secondStatus=100% chance of Taunt at magnitude 5 for 8 rounds.<br>100% chance of PsychicDamage at magnitude 3 for 8 rounds.<br>100% chance of DamageDebuff at magnitude 5 for 8 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Damagedebuff inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Psychicdamage inflicting base powers]][[Category:Regen inflicting base powers]][[Category:Taunt inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Dedication power]][[Category:Friendly base powers]] | ||
Revision as of 00:13, 20 October 2019
| Type | Resurrection, Posthumous, Dedication, Healing | Target | Dead Self |
|---|---|---|---|
| Description | The party must go on! Never give up, and never surrender! You've gotta keep it going. With an enthusiasm that could wake the dead, you get your groove back. | ||
| Cooldown | 65000 | Charge time | 0 |
| Energy | 1 | Accuracy | 75% |
| Damage | 200 Healing at level 0 | ||
| Statuses | |||
| 100% chance of Regen at magnitude 10 for 2 rounds. 100% chance of EnergyDamageReturn at magnitude 18 for 8 rounds. 100% chance of Wound at magnitude 3 for 8 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | 6 Psychic at level 0 | ||
| Secondary Type | Debuff | Secondary Target | Large AoE Enemy |
| Secondary Statuses | |||
| 100% chance of Taunt at magnitude 5 for 8 rounds. 100% chance of PsychicDamage at magnitude 3 for 8 rounds. 100% chance of DamageDebuff at magnitude 5 for 8 rounds. | |||
Party Never Ends/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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- content table.wikitable th, #content table.wikitable td {
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Categories:
- Pages using DynamicPageList3 parser function
- Base powers
- Base powers with secondary effects
- Healing base powers
- Damagedebuff inflicting base powers
- Energydamagereturn inflicting base powers
- Psychicdamage inflicting base powers
- Regen inflicting base powers
- Taunt inflicting base powers
- Wound inflicting base powers
- Dedication power
- Friendly base powers