Difference between revisions of "Endurance Nanomagic"

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{{Basepower|name=Endurance Nanomagic|desc=Building off of and requiring strength nanomagic, knowing the limits of your physique you are able to passively control the nanites within your muscles to help absorb the shock of every step making it easier on you to run faster for around twice as long as others. This has no effect on much harsher, different rigors such as combat.<br> <br>This is a Passive nanomagic and may be used while other nanomagic are in use.|powertype=Passive, Auto|target=Self NoAoE|energy=0|charge=0|cooldown=5000|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Running at magnitude 5 for 5 rounds.<br>|Upgrades=RunningMag by 2.5}}[[Category:Running inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]][[Category:Nanomagic]]
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{{Basepower|name=Endurance Nanomagic|desc=Building off of and requiring strength nanomagic, knowing the limits of your physique you are able to passively control the nanites within your muscles to help absorb the shock of every step making it easier on you to run faster for around twice as long as others. This has no effect on much harsher, different rigors such as combat.<br> <br>This is a Passive nanomagic and may be used while other nanomagic are in use.|powertype=Passive, Auto|target=Self NoAoE|energy=0|charge=0|cooldown=5000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Running at magnitude 5 for 5 rounds.<br>|Upgrades=RunningMag by 2.5}}[[Category:Running inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]][[Category:Nanomagic]]

Revision as of 00:06, 20 October 2019

Endurance Nanomagic stats
Type Passive, Auto Target Self NoAoE
Description Building off of and requiring strength nanomagic, knowing the limits of your physique you are able to passively control the nanites within your muscles to help absorb the shock of every step making it easier on you to run faster for around twice as long as others. This has no effect on much harsher, different rigors such as combat.

This is a Passive nanomagic and may be used while other nanomagic are in use.
Cooldown 5000 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Running at magnitude 5 for 5 rounds.
Training Upgrades
RunningMag by 2.5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Endurance Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: