Medicated: Difference between revisions
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{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats= | {{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 2.5 for 10 rounds.<br>Charge of +10%<br>100% chance of HealingDebuff at magnitude 6 for 5 rounds.<br>Energy of -20%<br>Loadout of 5|skills=None}} | ||
Revision as of 18:46, 1 May 2012
| Description | This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds. | |||||||
|---|---|---|---|---|---|---|---|---|
| Cred Cost | 150% | XP Cost | 50% | Ingredients | None | |||
| Salvage | Uncommon Chemical X 1 | |||||||
| Crafting Skills | None | |||||||
| Item Stats | 100% chance of Healing at magnitude 2.5 for 10 rounds. Charge of +10% 100% chance of HealingDebuff at magnitude 6 for 5 rounds. Energy of -20% Loadout of 5 | |||||||
Medicated/Extra Notes Edit notes