Tail Drop: Difference between revisions

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Created page with "File:tail_drop.png Monsters/body parts with infection will be added later Category:Mutant powers"
 
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Power's changed.
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[[File:tail_drop.png]]
<pre>
.________________________________________________________________________.
| Item [Tail Drop                    ]  Type [             Mutant Power]|
|________________________________________________________________________|
|______________________[       Description      ]______________________|
| Abandoning one's tail is a handy means to avoid combat, increasing    |
| flee chances, but leaving ones vitality hurting for a while.           |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Power  [Evade                                                      ] |
|______________________[    Base Power Stats    ]______________________|
| Type    [Defense Buff, Self, Toggle                                  ] |
| Target  [Self                                                        ] |
| Energy  [0.625                                                      ] |
| Charge  [600                                                        ] |
| Cooldown[1500                                                        ] |
| Accuracy[75%                                                        ] |
| Damage  [0(0 damage at level 20)                                    ] |
| Damage  [Physical                                                    ] |
| Statuses                                                              |
| \_Defense                    [100% chance at 10 power for 1 rounds. ] |
|______________________[Variations from Base Power]______________________|
| DefenseMag              [-5                                        ] |
| FleeRateChance          [+100                                      ] |
| FleeRateDuration        [+1                                        ] |
| FleeRateMag              [+20                                        ] |
| MaxHPChance              [+100                                      ] |
| MaxHPDuration            [+40                                        ] |
| MaxHPMag                [-15                                        ] |
|______________________[        Upgrades        ]______________________|
| \_DefenseMAG                  [2                                    ] |
| \_Energy                      [-0.15                                ] |
| \_FleeRateMag                [15                                    ] |
| \_MaxHPMag                    [5                                    ] |
|________________________________________________________________________|
</pre>


Monsters/body parts with infection will be added later
[[Category:Mutant powers]]
[[Category:Mutant powers]]
[[Category:Toggle]]

Revision as of 04:44, 26 May 2011

.________________________________________________________________________.
| Item [Tail Drop                     ]  Type [             Mutant Power]|
|________________________________________________________________________|
|______________________[        Description       ]______________________|
| Abandoning one's tail is a handy means to avoid combat, increasing     |
| flee chances, but leaving ones vitality hurting for a while.           |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Power   [Evade                                                       ] |
|______________________[     Base Power Stats     ]______________________|
| Type    [Defense Buff, Self, Toggle                                  ] |
| Target  [Self                                                        ] |
| Energy  [0.625                                                       ] |
| Charge  [600                                                         ] |
| Cooldown[1500                                                        ] |
| Accuracy[75%                                                         ] |
| Damage  [0(0 damage at level 20)                                     ] |
| Damage  [Physical                                                    ] |
| Statuses                                                               |
| \_Defense                     [100% chance at 10 power for 1 rounds. ] |
|______________________[Variations from Base Power]______________________|
| DefenseMag               [-5                                         ] |
| FleeRateChance           [+100                                       ] |
| FleeRateDuration         [+1                                         ] |
| FleeRateMag              [+20                                        ] |
| MaxHPChance              [+100                                       ] |
| MaxHPDuration            [+40                                        ] |
| MaxHPMag                 [-15                                        ] |
|______________________[         Upgrades         ]______________________|
| \_DefenseMAG                  [2                                     ] |
| \_Energy                      [-0.15                                 ] |
| \_FleeRateMag                 [15                                    ] |
| \_MaxHPMag                    [5                                     ] |
|________________________________________________________________________|