Difference between revisions of "Piercing Stab"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Basepower|name=Piercing Stab|desc= You pierce right through your enemies defenses, and wound them deep.|powertype=|target=|energy=25|charge=800|cooldown=3500|accuracy=75%|damageamount=23|damagetype=Physical|Status=100% chance of CriticalDamage at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by -300<br>Cooldown by -600<br>CriticalDamageMag by 10<br>Damage by 8<br>Energy by -6.25}}[[Category:Physical base powers]][[Category:Criticaldamage inflicting base powers]][[Category:Hostile base powers]]
+
{{Basepower|name=Piercing Stab|desc= You pierce right through your enemies defenses, and wound them deep.|powertype=Single Enemy, Direct Damage, Critical, Piercing|target=Single Enemy|energy=25|charge=800|cooldown=3500|accuracy=75%|damageamount=23|damagetype=Physical|Status=100% chance of CriticalDamage at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by -300<br>Cooldown by -600<br>CriticalDamageMag by 10<br>Damage by 8<br>Energy by -6.25}}[[Category:Physical base powers]][[Category:Criticaldamage inflicting base powers]][[Category:Hostile base powers]]

Revision as of 17:09, 8 March 2012

Piercing Stab stats
Type Single Enemy, Direct Damage, Critical, Piercing Target Single Enemy
Description You pierce right through your enemies defenses, and wound them deep.
Cooldown 3500 Charge time 800
Energy 25 Accuracy 75%
Damage 23 Physical at level 0
Statuses
100% chance of CriticalDamage at magnitude 10 for 1 rounds.
Training Upgrades
Charge by -300
Cooldown by -600
CriticalDamageMag by 10
Damage by 8
Energy by -6.25
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Piercing Stab/Extra Notes Edit notes

Mutant powers Based on this power: