Stonewall: Difference between revisions
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{{Mutantpower|name=Stonewall|desc=By bracing yourself properly, you can shrug off a physical blow like it's nothing.|basepower=Dodge|powertype=|target=Self, NoAoE|slot=|energy=15|charge=-900|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Knockdownresist at magnitude 10 for 1 rounds.<br>100% chance of Physicaldamageresist at magnitude 14 for 1 rounds.<br>|Upgrades=Charge by 0<br>Cooldown by -3000<br>DefenseDuration by 0<br>DefenseMag by 0<br>Energy by -6<br>KnockDownResistDuration by 0.5<br>PhysicalDamageResistDuration by 0.5<br>PhysicalDamageResistMag by 8}}[[Category:Knockdownresist inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Friendly powers]] | {{Mutantpower|name=Stonewall|desc=By bracing yourself properly, you can shrug off a physical blow like it's nothing.|basepower=Dodge|powertype=|target=Self, NoAoE|slot=|energy=15|charge=-900|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Knockdownresist at magnitude 10 for 1 rounds.<br>100% chance of Physicaldamageresist at magnitude 14 for 1 rounds.<br>|Upgrades=Charge by 0<br>Cooldown by -3000<br>DefenseDuration by 0<br>DefenseMag by 0<br>Energy by -6<br>KnockDownResistDuration by 0.5<br>PhysicalDamageResistDuration by 0.5<br>PhysicalDamageResistMag by 8<br>Charge is modified by -400.<br>DefenseChance is modified by -100.}}[[Category:Knockdownresist inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Friendly powers]] | ||
Revision as of 18:59, 28 February 2012
| Type | Target | Self, NoAoE | |
|---|---|---|---|
| Description | By bracing yourself properly, you can shrug off a physical blow like it's nothing. | ||
| Based on Dodge | Slot: | ||
| Cooldown | 12000 | Charge time | |
| Energy | 15 | Accuracy | 75% |
| Damage | 0 Physical at level 0 | ||
| Statuses | |||
| 100% chance of Knockdownresist at magnitude 10 for 1 rounds. 100% chance of Physicaldamageresist at magnitude 14 for 1 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||