Superior Balance: Difference between revisions
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{{Mutantpower|name=Superior Balance|desc=You have a long tail, a | {{Mutantpower|name=Superior Balance|desc=You have a long tail, a heavyset body, or you've simply been trained to stay on your feet. This power protects you from your opponents' attempts to unbalance you, and your secure footing gives you a steady hand while aiming.|basepower=Self Buff|powertype=|target=Self NoAoE|slot=|energy=10|charge=600|cooldown=10000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of Accuracy at magnitude 16 for 6 rounds.<br>100% chance of Knockdownresist at magnitude 4 for 6 rounds.<br>|Upgrades=AccuracyDuration by 6<br>AccuracyMag by 5<br>Charge by -375<br>Cooldown by -1700<br>Energy by -4<br>KnockDownResistDuration by 4<br>KnockDownResistMag by 2}}[[Category:Accuracy powers]][[Category:Knockdownresist powers]][[Category:Friendly powers]] | ||
Revision as of 21:16, 28 January 2012
| Type | Target | Self NoAoE | |
|---|---|---|---|
| Description | You have a long tail, a heavyset body, or you've simply been trained to stay on your feet. This power protects you from your opponents' attempts to unbalance you, and your secure footing gives you a steady hand while aiming. | ||
| Based on Self Buff | Slot: | ||
| Cooldown | 10000 | Charge time | 600 |
| Energy | 10 | Accuracy | 75% |
| Damage | 0 at level 0 | ||
| Statuses | |||
| 100% chance of Accuracy at magnitude 16 for 6 rounds. 100% chance of Knockdownresist at magnitude 4 for 6 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||