Difference between revisions of "Thieving"

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{{Basepower|name=Thieving|desc=|powertype=|target=|energy=15|charge=200|cooldown=5000|accuracy=75%|damageamount=10|damagetype=Physical|Status=|Upgrades=Damage by 5<br>Energy by -4<br>Secondary NaniteSoakMag by 5<br>Secondary SalvageMag by 1.5|secondpowertype=Buff, Salvage|seconddamageamount=0|seconddamagetype=|secondtarget=Self|secondStatus=100% chance of Salvage at magnitude 4 for 7 rounds.<br>100% chance of NaniteSoak at magnitude 5 for 7 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Physical base powers]][[Category:Nanitesoak base powers]][[Category:Salvage base powers]][[Category:Hostile base powers]]
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{{Basepower|name=Thieving|desc=|powertype=|target=|energy=15|charge=200|cooldown=5000|accuracy=75%|damageamount=10|damagetype=Physical|Status=|Upgrades=Damage by 5<br>Energy by -4<br>Secondary NaniteSoakMag by 5<br>Secondary SalvageMag by 1.5|secondpowertype=Buff, Salvage|seconddamageamount=0|seconddamagetype=|secondtarget=Self|secondStatus=100% chance of Salvage at magnitude 4 for 7 rounds.<br>100% chance of NaniteSoak at magnitude 5 for 7 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Physical base powers]][[Category:Nanitesoak inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Hostile base powers]]

Revision as of 17:18, 24 February 2012

Thieving stats
Type Target
Description
Cooldown 5000 Charge time 200
Energy 15 Accuracy 75%
Damage 10 Physical at level 0
Statuses
Training Upgrades
Damage by 5
Energy by -4
Secondary NaniteSoakMag by 5
Secondary SalvageMag by 1.5
Secondary Effects
Secondary Damage 0 at level 0
Secondary Type Buff, Salvage Secondary Target Self
Secondary Statuses
100% chance of Salvage at magnitude 4 for 7 rounds.
100% chance of NaniteSoak at magnitude 5 for 7 rounds.

Thieving/Extra Notes Edit notes

Mutant powers Based on this power: